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Subject: Re: A free compiler you might not have heard about ...

Author: Miguel A. Ballicora

Date: 12:11:32 04/19/02

Go up one level in this thread


On April 19, 2002 at 14:00:15, Dann Corbit wrote:

>On April 19, 2002 at 13:44:24, Miguel A. Ballicora wrote:
>
>>On April 19, 2002 at 13:19:12, Dann Corbit wrote:
>>
>>>On April 19, 2002 at 05:38:16, Gian-Carlo Pascutto wrote:
>>>
>>>>On April 19, 2002 at 03:53:35, Dann Corbit wrote:
>>>>>    if (pawn_rank[LIGHT][f] == 6);      /* pawn hasn't moved */
>>>>>                                ^
>>>>>eval.c(335) : Warning 7: possible extraneous ';'
>>>>>    if (pawn_rank[DARK][f] == 1);
>>>>>                               ^
>>>>>eval.c(382) : Warning 7: possible extraneous ';'
>>>>
>>>>Is TSCP buggy?
>>>>
>>>>I think this is a very valuable warning, too bad neither
>>>>MSVC, Intel C or gcc don't have it.
>>>
>>>Nothing wrong with TSCP.  If you look at the code in place, it is obvious.
>>>I tend to do this:
>>>    if (pawn_rank[DARK][f] == 1) {;} /* I meant to do that. */
>>>For those bizarre cases where you want the if to do nothing.
>>
>>Ok, now I understand the idea. It is in a place where there are a bunch of "if"
>>most of them do something and few do nothing but they are kept for
>>sake of "completeness" (it could be edited later to introduce "something").
>>Almost like a comment right?
>
>Sometimes, the most frequent branch is where you want to do nothing.  In such
>cases, it can be better to do it like Tom did, up above.  Usually, it should get
>a comment.  In this case, when you look at the code, it is clear that there is
>no problem:
>
>nt             eval_dkp(int f)
>
>   int             r = 0;
>
>   if (pawn_rank[DARK][f] == 1);
>   else if (pawn_rank[DARK][f] == 2)
>       r -= 10;
>   else if (pawn_rank[DARK][f] != 7)
>       r -= 20;
>   else
>       r -= 25;
>
>   if (pawn_rank[LIGHT][f] == 0)
>       r -= 15;
>   else if (pawn_rank[LIGHT][f] == 2)
>       r -= 10;
>   else if (pawn_rank[LIGHT][f] == 3)
>       r -= 5;
>
>   return r;
>}

It took me like 3 messages to get 100%. Ok, not only I understand now...
but I can say that I do that too! Lack of imagination from my part to guess that
an "else" could be after. In my case sometimes I just waste a line to make it
visually more clear for me with parenthesis. Just a matter of taste
(and I silence some compiler warnings)

if (bool_var) {
     ;
} else
    c = 2;


Regards,
Miguel



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