Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: A free compiler you might not have heard about ...

Author: Roy Eassa

Date: 14:02:01 04/19/02

Go up one level in this thread


On April 19, 2002 at 15:11:32, Miguel A. Ballicora wrote:

>On April 19, 2002 at 14:00:15, Dann Corbit wrote:
>
>>On April 19, 2002 at 13:44:24, Miguel A. Ballicora wrote:
>>
>>>On April 19, 2002 at 13:19:12, Dann Corbit wrote:
>>>
>>>>On April 19, 2002 at 05:38:16, Gian-Carlo Pascutto wrote:
>>>>
>>>>>On April 19, 2002 at 03:53:35, Dann Corbit wrote:
>>>>>>    if (pawn_rank[LIGHT][f] == 6);      /* pawn hasn't moved */
>>>>>>                                ^
>>>>>>eval.c(335) : Warning 7: possible extraneous ';'
>>>>>>    if (pawn_rank[DARK][f] == 1);
>>>>>>                               ^
>>>>>>eval.c(382) : Warning 7: possible extraneous ';'
>>>>>
>>>>>Is TSCP buggy?
>>>>>
>>>>>I think this is a very valuable warning, too bad neither
>>>>>MSVC, Intel C or gcc don't have it.
>>>>
>>>>Nothing wrong with TSCP.  If you look at the code in place, it is obvious.
>>>>I tend to do this:
>>>>    if (pawn_rank[DARK][f] == 1) {;} /* I meant to do that. */
>>>>For those bizarre cases where you want the if to do nothing.
>>>
>>>Ok, now I understand the idea. It is in a place where there are a bunch of "if"
>>>most of them do something and few do nothing but they are kept for
>>>sake of "completeness" (it could be edited later to introduce "something").
>>>Almost like a comment right?
>>
>>Sometimes, the most frequent branch is where you want to do nothing.  In such
>>cases, it can be better to do it like Tom did, up above.  Usually, it should get
>>a comment.  In this case, when you look at the code, it is clear that there is
>>no problem:
>>
>>nt             eval_dkp(int f)
>>
>>   int             r = 0;
>>
>>   if (pawn_rank[DARK][f] == 1);
>>   else if (pawn_rank[DARK][f] == 2)
>>       r -= 10;
>>   else if (pawn_rank[DARK][f] != 7)
>>       r -= 20;
>>   else
>>       r -= 25;
>>
>>   if (pawn_rank[LIGHT][f] == 0)
>>       r -= 15;
>>   else if (pawn_rank[LIGHT][f] == 2)
>>       r -= 10;
>>   else if (pawn_rank[LIGHT][f] == 3)
>>       r -= 5;
>>
>>   return r;
>>}
>
>It took me like 3 messages to get 100%. Ok, not only I understand now...
>but I can say that I do that too! Lack of imagination from my part to guess that
>an "else" could be after. In my case sometimes I just waste a line to make it
>visually more clear for me with parenthesis. Just a matter of taste
>(and I silence some compiler warnings)
>
>if (bool_var) {
>     ;
>} else
>    c = 2;
>


I think I've done it like this:

if (bool_var)
   {}
else
   c=2;


Is it bad to omit the semicolon?



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.