Author: Roy Eassa
Date: 15:03:19 04/29/02
Go up one level in this thread
On April 29, 2002 at 17:49:35, Keith Ian Price wrote: >On April 29, 2002 at 16:37:28, Otello Gnaramori wrote: > >>On April 29, 2002 at 16:17:19, Chris Carson wrote: >> >>>Well said, here is another interesting quote: >>> >>>Q:How would you evaluate the strength of the chess programs you are going to >>>compete with and do you see the differences between the programs which may >>>influence your play one way or another? >>> >>>In my opinion they are extremely strong, I’d say about 2700 or even higher. I >>>don’t see a big difference between the programs, although I’m pretty sure all of >>>them have their stronger and weaker sides. >> >>A word of warning Chris , since some people here can get upset if somebody is >>trying to elo rate the programs so high. >>This upsetting is totally independent from who rates the comps ,infact they can >>be one of the world strongest GM and anticomputer chess expert and moreover have >>a degree in computer science (casually that's Smirin portrait). >> >>w.b.r. >>Otello > >Smirin also stated before the match that he has not played a computer since >1996, up to the preparation for the match, so I would not call him an expert. >There are far more anti-computer experts on ICC that Smirin could easily crush, >but who would fare better against the computers than he. Since he had not played >any computers since 1996, I think his statement is more due to shock about the >increased strength of the computers since he last played them, than about hype >for the match. After the match, any comments about their strength will have more >meaning. > >kp There are humans clearly below 2500 who can consistently score over 50% (even over 60%) against the top computers, but there are NO humans below 2500 who can consistently score over 50% against human GMs over 2650. Clearly, doing well against computers is not just a function of one's chess strength but ALSO a function of one's anti-computer abilities. It seems logical to think that these strong anti-computer abilities will spread to (and eventually become commonplace among) GMs over time, at which point computer results against those GMs will no longer partly reflect "computer shock" (to use Professor Hyatt's term).
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