Author: Vincent Diepeveen
Date: 15:13:21 05/21/02
Go up one level in this thread
On May 21, 2002 at 14:32:22, Dann Corbit wrote: Hehehe memorial from general Zhukov, the guy who won world war II. The game is completely lunatics of course. Could have been a computer selfplay game. I'm missing the move a3 hehehehe >On May 21, 2002 at 13:39:40, Vincent Diepeveen wrote: > >>On May 21, 2002 at 13:34:32, Dann Corbit wrote: >> >>>On May 21, 2002 at 12:34:39, Vincent Diepeveen wrote: >>>[snip] >>>>GMs know tactically more than programs, so you can analyze with them, >>>>but not learn from them. The computer doesnt 'show' a new pattern concept >>>>to you. So you don't learn from the computer something. You can learn >>>>yourself only when analyzing with computers, that's why i say you can't >>>>learn FROM the computer. >>> >>>What about a novelty discovered from long time analysis by some program? If the >> >>you don't 'learn' from that. by analysing you find a novelty then. >>Only because YOU put up this position at the computer and took >>a move serious the computer spit out some output. If i play 1.e4,e5 >>2.Nf3,Nc6 3.Bb5 or Bc4 and let tiger think long it spits out h6. >> >>Interesting novelty for CAPII project don't you think Dann? > >I don't know if it is a novely. It was played recently. > >[Event "Memorial G.Zhukov"] >[Site "Spasskoe RUS"] >[Date "1996.??.??"] >[Round "13"] >[White "Komliakov, Viktor"] >[Black "Mukhametov, Eldar"] >[Result "1/2-1/2"] >[WhiteElo "2500"] >[BlackElo "2505"] >[ECO "C50a"] >[Variation "Italian Game"] > >1. e4 e5 2. Nf3 Nc6 3. Bc4 h6 4. O-O d6 5. d4 Bg4 6. c3 Qd7 7. Bb5 exd4 8. >cxd4 a6 9. Be2 Nf6 10. h3 Bh5 11. d5 Ne7 12. Nc3 Bxf3 13. Bxf3 g5 14. Be3 >Bg7 15. Bd4 O-O 16. Ne2 Ng6 17. Ng3 Nh4 18. Rc1 Rfe8 19. Re1 Re7 20. Qb3 >Rae8 21. Rcd1 Qb5 22. Re3 Qxb3 23. Rxb3 b5 24. Ra3 Ra8 25. Rc3 Rae8 26. Rc6 >a5 27. Kh2 Nd7 28. Bxg7 Kxg7 29. Rxc7 Ne5 30. Rxe7 Nexf3+ 31. gxf3 Rxe7 32. >Rc1 Kf6 33. Kg1 Nxf3+ 34. Kg2 Nh4+ 35. Kf1 Ke5 36. Rc3 b4 37. Rc8 1/2-1/2
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