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Subject: Re: can GM's learn from programs

Author: Vincent Diepeveen

Date: 15:13:21 05/21/02

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On May 21, 2002 at 14:32:22, Dann Corbit wrote:

Hehehe memorial from general Zhukov, the guy who won
world war II.

The game is completely lunatics of course. Could have
been a computer selfplay game.

I'm missing the move a3 hehehehe

>On May 21, 2002 at 13:39:40, Vincent Diepeveen wrote:
>
>>On May 21, 2002 at 13:34:32, Dann Corbit wrote:
>>
>>>On May 21, 2002 at 12:34:39, Vincent Diepeveen wrote:
>>>[snip]
>>>>GMs know tactically more than programs, so you can analyze with them,
>>>>but not learn from them. The computer doesnt 'show' a new pattern concept
>>>>to you. So you don't learn from the computer something. You can learn
>>>>yourself only when analyzing with computers, that's why i say you can't
>>>>learn FROM the computer.
>>>
>>>What about a novelty discovered from long time analysis by some program?  If the
>>
>>you don't 'learn' from that. by analysing you find a novelty then.
>>Only because YOU put up this position at the computer and took
>>a move serious the computer spit out some output. If i play 1.e4,e5
>>2.Nf3,Nc6 3.Bb5 or Bc4 and let tiger think long it spits out h6.
>>
>>Interesting novelty for CAPII project don't you think Dann?
>
>I don't know if it is a novely.  It was played recently.
>
>[Event "Memorial G.Zhukov"]
>[Site "Spasskoe RUS"]
>[Date "1996.??.??"]
>[Round "13"]
>[White "Komliakov, Viktor"]
>[Black "Mukhametov, Eldar"]
>[Result "1/2-1/2"]
>[WhiteElo "2500"]
>[BlackElo "2505"]
>[ECO "C50a"]
>[Variation "Italian Game"]
>
>1. e4 e5 2. Nf3 Nc6 3. Bc4 h6 4. O-O d6 5. d4 Bg4 6. c3 Qd7 7. Bb5 exd4 8.
>cxd4 a6 9. Be2 Nf6 10. h3 Bh5 11. d5 Ne7 12. Nc3 Bxf3 13. Bxf3 g5 14. Be3
>Bg7 15. Bd4 O-O 16. Ne2 Ng6 17. Ng3 Nh4 18. Rc1 Rfe8 19. Re1 Re7 20. Qb3
>Rae8 21. Rcd1 Qb5 22. Re3 Qxb3 23. Rxb3 b5 24. Ra3 Ra8 25. Rc3 Rae8 26. Rc6
>a5 27. Kh2 Nd7 28. Bxg7 Kxg7 29. Rxc7 Ne5 30. Rxe7 Nexf3+ 31. gxf3 Rxe7 32.
>Rc1 Kf6 33. Kg1 Nxf3+ 34. Kg2 Nh4+ 35. Kf1 Ke5 36. Rc3 b4 37. Rc8 1/2-1/2



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