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Subject: Re: computer calculations of number of ways to play first 10-ply

Author: Robert Hyatt

Date: 15:54:35 07/29/98

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On July 29, 1998 at 13:21:05, Danniel Corbit wrote:

>On July 29, 1998 at 10:48:44, Tom Kerrigan wrote:
>
>>On July 29, 1998 at 10:06:43, Danniel Corbit wrote:
>>
>>>Let's say, for the sake of jihad, that we define sensible moves in the following
>>>manner:
>>>From a given FEN position, look at what every GM who has ever visited that
>>>position has done.
>>>From the same FEN position, let every top commercial and amateur program examine
>>>that position for 24 hours.
>>>At this point, we would have, I suspect, a small list of possible very good
>>>moves, a mid sized list of so-so moves, and a large list of bad moves.
>>
>>Perhaps.
>>I don't know what this would accomplish, and it seems like similar things have
>>been done by people who do opening book stuff.
>>Basically, what you're writing isn't really related to the topic at hand.
>I disagree.  It is related, because I believe that an exhaustive search has very
>little value, and a careful analysis of the "ahem" good moves has a very high
>value.
>
>Here is an experiment that will demonstrate my point [I think].  Run any chess
>engine you like against a set of 100 arbitrarily chosen FEN positions achieved
>by at least 3 different GM's at least 6 moves into the game.  Analyze the
>position for 7 plys, exhaustive.  Analyze the position for 8 ply's exhaustive.
>See how often a move that was not considered one of the top three from previous
>exhaustive searches gets introduced as the new choice.  I suspect it will be
>less than one in a thousand.
>
>If that is the case, then exhaustive searching has very, very little value.
>
>We will certainly not be able to search 12 plys exhaustive for a long time,
>anyway.  Exhaustive search will therefore never be competitive with Alpha-Beta
>or any other real searching technique.  So what is it's value?  Only to find the
>rare gem that conventional searching techniques might miss.  99.99999% of the
>bogus games generated by the exhaustive search will be utter crap that even a 9
>year old novice would not play.


Here I have some data.  In the "Crafty goes Deep" experiment last year, we ran
such a test with Crafty, searching 347 different positions to depth=15.  We
were interested in how often does one more ply produce a different move.  The
result?  Somewhere in the 20% range which was surprising.  In fact, within close
limits, adding one ply changed the PV about 20% of the time no matter whether it
was going from ply 6 to ply 7, or ply 14 to 15.  The JICCA has the exact
results, while the raw search output is on my ftp machine...

Bob



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