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Subject: Re: Winboard protocol in my own program

Author: JW de Kort

Date: 07:37:25 06/06/02

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On June 05, 2002 at 10:43:52, Martin Blume wrote:

>On June 05, 2002 at 07:30:53, JW de Kort wrote:
>
>>On June 04, 2002 at 11:16:19, Andrew Williams wrote:
>>
>>>On June 04, 2002 at 10:52:30, JW de Kort wrote:
>>>
>>>>Hi!
>>>>
>>>>I would like to include in my own program the possibility to play against a
>>>>winboard engine. I suppose this will not be very easy, but can someone give me
>>>>any help on how to communicate with an winboard engine from within my own
>>>>program? Of course i could use winboard but that is not what i want.
>>>>
>>>>I have just started to study the winboard source but can somebody give me hint
>>>>where is should look?
>>>>
>>>>thank in advance
>>>>
>>>>Jan Willem
>>>
>>>Hi,
>>>
>>>Perhaps I'm misunderstanding you, but I think it would be much easier to just
>>>provide winboard support for your engine
>>>(http://www.tim-mann.org/xboard/engine-intf.html) than to somehow make your
>>>engine mimic winboard's behaviour for some other program. Surely the latter
>>>would involve you doing much of the work that winboard does anyway. Why bother?
>>>
>>>Andrew
>>
>>
>>
>>There are two reasons i want to know:
>>
>>1, Iám intereser in learning the programming techniques used by winboard
>>2. I want to test my computer from within my own GUI against a winboard enigine
>>to be able to debug. As far as i know, winboard does not display very much
>>search information on the screen.
>>
>>thanks!
>
>Hi Jan Willem!
>
>You may give my GUI "Arena" a try. It is compatible to winboard protocol version
>1 and displays more information than winboard and has a debug window. Look on
>"www.playwitharena.com".
>
>Martin Blume


I will do that! Is there a source avaible or some explanation of how to connect
to an engine?

Thankes

Jan Willem



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