Author: Robert Hyatt
Date: 14:56:58 06/18/02
Go up one level in this thread
On June 18, 2002 at 16:02:45, Sune Fischer wrote: >On June 18, 2002 at 12:11:57, Robert Hyatt wrote: >> >>OK... define "MATE" as 32768, for now. >> >>If you find a move at the root that leads to a mate in 4, the score >>will typically be 32768 - 8 since you find you are mated at ply=8 and >>you return MATE-ply (I do, anyway). Therefore, the root score that >>gets backed up will be 32760, and so far, all is well. That means that >>the "mate score" that gets returned from ply = 8 has to be - ( MATE - PLY ) >>so that - is bad for the side on move at ply=8. >> >>Note that you have 4 moves for the program in the path, the move at >>ply=1, 3, 5 and 7. When you store a hash table entry at ply=7, you >>should store MATE-1, since the move at ply 7 will result in a MATE at >>ply=8. At ply 5, you should store MATE-3, at ply 3 you should store MATE-5 >>and if you want to store the entry at the root, it would be MATE-7. >> >>All this means is that at any point in the path that terminates in a mate >>score of any kind, you have to adjust the score so that it is a mate-in-N >>from the current ply, not from the root. Because the root score is wrong >>at the current ply, since we are _closer_ to the final mate than we were at >>the root of the search. >> >>If that isn't clear enough, ask again. You can find how I return a mate score >>by looking at the bottom of search.c in Crafty (look for string MATE). You can >>find how I adjust the mate score before I store it in the hash table by looking >>at hash.c, module Store()... >> >>Bob > >I think that _is_ what I'm doing!? > >#define CHECKMATE 100000 >#define CMSCORE 99000 > >search() { >.. > if (!movesfound) { > if (InCheck(wtm)) > score=-CHECKMATE+depthroot; > else > score=DRAWSCORE; > } >... >} > >hasprobe() { >... > switch (phash->flag) { > case HASH_EXACT: > if (abs(score)>CMSCORE){ > if (score>0) > score-=depthroot; > else > score+=depthroot; > } >... >} > >hashstore() { >... > if (abs(score)>CMSCORE){ > if (score>0) > score+=depthroot; > else > score-=depthroot; > } >... >} > >"depthroot" is just distance to the root position we are searching, I assume it >is identical to yours "ply" variable. > >Something must be wrong, I get weird results, it does work fine, it seems, but >when I look at the log I'm worried. One last thing: when you store the score, how do you do that? IE I use N bits for the score, and to avoid sign-extension for negative numbers, I add a constant larger than any possible negative score and then store the sum. If you do that, you aren't suffering from an overflow??? IE 1 bit can make a big difference. > >This position was from a quick test game, it's mate in 3, but I get mate in 1 >three times in a row, but it doesn't have a problem playing the right moves, >really strange... >[D]1r2qrk1/n5p1/1p1p2P1/p2p2P1/2P1pPK1/P1PB2P1/2Q5/1R5R w - - 0 1 > >-S. I get a mate in 3. I make a move, get mate in 2, make a move and get mate. All from the hash table after the mate in 3 is found...
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