Author: Sune Fischer
Date: 15:43:29 06/18/02
Go up one level in this thread
On June 18, 2002 at 17:56:58, Robert Hyatt wrote: >On June 18, 2002 at 16:02:45, Sune Fischer wrote: > >>On June 18, 2002 at 12:11:57, Robert Hyatt wrote: >>> >>>OK... define "MATE" as 32768, for now. >>> >>>If you find a move at the root that leads to a mate in 4, the score >>>will typically be 32768 - 8 since you find you are mated at ply=8 and >>>you return MATE-ply (I do, anyway). Therefore, the root score that >>>gets backed up will be 32760, and so far, all is well. That means that >>>the "mate score" that gets returned from ply = 8 has to be - ( MATE - PLY ) >>>so that - is bad for the side on move at ply=8. >>> >>>Note that you have 4 moves for the program in the path, the move at >>>ply=1, 3, 5 and 7. When you store a hash table entry at ply=7, you >>>should store MATE-1, since the move at ply 7 will result in a MATE at >>>ply=8. At ply 5, you should store MATE-3, at ply 3 you should store MATE-5 >>>and if you want to store the entry at the root, it would be MATE-7. >>> >>>All this means is that at any point in the path that terminates in a mate >>>score of any kind, you have to adjust the score so that it is a mate-in-N >>>from the current ply, not from the root. Because the root score is wrong >>>at the current ply, since we are _closer_ to the final mate than we were at >>>the root of the search. >>> >>>If that isn't clear enough, ask again. You can find how I return a mate score >>>by looking at the bottom of search.c in Crafty (look for string MATE). You can >>>find how I adjust the mate score before I store it in the hash table by looking >>>at hash.c, module Store()... >>> >>>Bob >> >>I think that _is_ what I'm doing!? >> >>#define CHECKMATE 100000 >>#define CMSCORE 99000 >> >>search() { >>.. >> if (!movesfound) { >> if (InCheck(wtm)) >> score=-CHECKMATE+depthroot; >> else >> score=DRAWSCORE; >> } >>... >>} >> >>hasprobe() { >>... >> switch (phash->flag) { >> case HASH_EXACT: >> if (abs(score)>CMSCORE){ >> if (score>0) >> score-=depthroot; >> else >> score+=depthroot; >> } >>... >>} >> >>hashstore() { >>... >> if (abs(score)>CMSCORE){ >> if (score>0) >> score+=depthroot; >> else >> score-=depthroot; >> } >>... >>} >> >>"depthroot" is just distance to the root position we are searching, I assume it >>is identical to yours "ply" variable. >> >>Something must be wrong, I get weird results, it does work fine, it seems, but >>when I look at the log I'm worried. > >One last thing: when you store the score, how do you do that? IE I use N >bits for the score, and to avoid sign-extension for negative numbers, I add a >constant larger than any possible negative score and then store the sum. If >you do that, you aren't suffering from an overflow??? IE 1 bit can make a big >difference. No overflow, I'm using a full 4 byte signed integer for the score. That's because I'm using milipawns, so two bytes is not enough. Three bytes would be enough, but that's just an optimization I can play with later. >> >>This position was from a quick test game, it's mate in 3, but I get mate in 1 >>three times in a row, but it doesn't have a problem playing the right moves, >>really strange... >>[D]1r2qrk1/n5p1/1p1p2P1/p2p2P1/2P1pPK1/P1PB2P1/2Q5/1R5R w - - 0 1 >> >>-S. > > >I get a mate in 3. I make a move, get mate in 2, make a move and get >mate. All from the hash table after the mate in 3 is found... ...but you couldn't find anything wrong with what I pasted? I don't see anything wrong with it either, matescore is first adjusted for distance to root, then when recorded to hash it is readjusted to be the distance from where I save to the mate, and when I probe it's adjusted again by adding the current distance to root. Why tha' heck isn't that working?? -S.
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