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Subject: Re: 64 bits

Author: Robert Henry Durrett

Date: 17:22:41 06/18/02

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On June 18, 2002 at 19:02:45, Tom Kerrigan wrote:

>So a common misconception seems to be that 64-bit chips would be twice as fast
>as 32-bit chips.


I doubt that any computer-oriented people would think that way.  My wife
wouldn't either but that's because she neither knows nor cares what a "bit" is.
[And, why should she?]  I hope my bulletin didn't seem to suggest that I thought
that way.  Although I have never been a professional software specialist, I have
done quite a bit of programming and digital design, as an engineer, and really
do understand about registers, word lengths, and the like.

But, to play "Devil's Advocate," I should say that it really depends on what you
use those "64 bit chips" for.  If you are doing simple addition, that's one
thing.  On the other hand, a few of the many innovative and creative chess
engine inventors/developers here at CCC might have found OTHER ways to take
advantage of the 64-bit feature.  It might, even, be useful!


>This is almost exactly like saying you can add small numbers
>together twice as fast on an 11-digit calculator than on a 10-digit calculator.
>(Computers spend most of their time working with < 32 bit numbers.) It doesn't
>make any difference. The main advantage of 64-bit chips is that you can easily
>address more memory and bigger files with them, and I've never heard of a 32-bit
>chess program that was starved for memory.
>
>It makes sense that a bitboard chess program would benefit from the 64-bitiness
>of a processor but I've never seen any evidence to support this. According to
>SPEC, the Itanium doesn't run Crafty any faster than 32-bit programs, when
>compared to a Pentium. (In fact, it runs Crafty a little slower.) Hyatt likes to
>say that 64-bit chips are great for computer chess because the Alpha runs Crafty
>really fast, but looking at SPEC, the Alpha runs everything fast. It only runs
>Crafty a few percent faster than 32-bit programs.
>
>A chip's design is MUCH more important than how wide its ALU is.


I guess you are referring to that dubious/nebulous "software bandwidth" concept
here?


>Otherwise, a
>386 would be more or less as fast as a Pentium 4 because they're both 32-bit
>chips. Just because a chip is 64-bit doesn't mean it's fast. The Itanium is a
>dog. So is the UltraSparc III.
>
>In other words, nobody should get fired up about 64-bit.


Don't be hasty!!!  You may not yet have thought of the real reasons why Bob
Hyatt is crazy about 64-bit.  He may, actually, have come up with some
unexpected new ideas!


>BTW, 64-bit chips are very common. The Nintendo 64 had a MIPS R4000, which is
>64-bit. Every RISC workstation for the past few years has been 64-bit, including
>HP-PA, UltraSparc, POWER3/4, Alpha.
>
>The Itanium 1 is a dog. Everybody says the Itanium 2 will be fast, but according
>to what Intel itself has disclosed about performance, it's not going to be
>faster than a fast Pentium. Plus, it'll be really expensive. Personally, I think
>the Itanium's design is stupid and am waiting for it to disappear.


What matters is nodes per second, not clock rate.  That is very important!


>The AMD Hammer (successor to the Athlon) will rock. It's 64-bit, it has a deeper
>pipeline, a better branch predictor, more registers (!), an on-die memory
>controller, and more. Prerelease 800MHz Hammers are almost as fast as 1.6GHz
>Athlons at Quake 3, and production Hammers should clock faster than Athlons. I
>think the Hammer will be the best chip for computer chess for a long time to
>come.


You are not alone.  There are many AMD fans.

That reminds me of Bob Hyatt's home state, Alabama.  In Alabama, there are
die-hard Auburn [War Eagle!] football fans and there are die-hard Alabama [Roll
Tide!] football fans.

Similarly, there are people who always buy Ford trucks and others who like Chevy
trucks.

And, believe it or not, there are a few Intel fans!


:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

>
>-Tom

Bob D.



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