Author: Odd Gunnar Malin
Date: 17:09:05 06/19/02
Go up one level in this thread
On June 19, 2002 at 19:33:30, John Merlino wrote: >On June 19, 2002 at 18:20:12, Odd Gunnar Malin wrote: > >>On June 18, 2002 at 20:31:29, John Merlino wrote: >> >>>On June 18, 2002 at 19:45:57, pavel wrote: >>> >>>>On June 18, 2002 at 18:25:40, John Merlino wrote: >>>> >>>>>On June 18, 2002 at 18:15:45, Roy Eassa wrote: >>>>> >>>>>>On June 18, 2002 at 18:05:56, John Merlino wrote: >>>>>> >>>>>>>On June 18, 2002 at 18:04:23, Mustafa wrote: >>>>>>> >>>>>>>>Hi John, >>>>>>>> is there learning file in chessmaster 9000,so that cm 9000 can learn >>>>>>>>from everygame and every blunder it maded,the endgame tablebases will be >>>>>>>>Nalimove or another format and also,how many rounds can be played in tournament >>>>>>>>room unlimited or just 256 games like last time... >>>>>>> >>>>>>>Chessmaster 9000 will not have a learning function. >>>>>>> >>>>>>>The Endgame Databases will be in de Koning format. >>>>>>> >>>>>>That's too bad for people who already have the Namilov EGTBs installed for use >>>>>>with any of a dozen+ other chess programs. (Oh well, I guess hard disk space is >>>>>>pretty cheap these days...) But this is the only drawback (minor) in a great >>>>>>list of improvements and new features -- I will be a buyer (as I have been for >>>>>>EVERY version of Chessmaster that has ever shipped for the PC and for the Mac)! >>>>> >>>>>Glad you like the program. >>>>> >>>>>The complete set of 3, 4, and 5 man files in de Koning format is about 5.6 GB >>>>>(which, IIRC, is about 1.5 GB smaller than the Nalimov format -- my memory might >>>>>be failing me, though). >>>>> >>>>>The program will be shipping with a generator, so that users can complete any >>>>>sets that do not come with the program. Additionally, we MIGHT allow these files >>>>>to be available via download -- not sure yet. However, we hope that some kind >>>>>soul (probably Dann Corbit) will generate them all and make them available on >>>>>his FTP site. >>>>> >>>>>jm >>>> >>>>Just curious, would'nt it be easier to just let it support nalimov, without >>>>re-inventing the wheel? >>>>IMO smaller size is not a good enough reason because 1.5GB is nothing big deal >>>>in todays computer world. >>>> >>>>another question (boy dont we ever stop asking question about CM :) ), can you >>>>ask Johan to perticipate in this forum, It would be very interesting I am sure >>>>for all CM fans :) >>>> >>>>cheers, >>>>pavs >>> >>>More than anything else, using Johan's format both a legal issue and an ease of >>>implementation issue. The reasons for both of these being the case should be >>>fairly obvious. >>> >>>As for Johan participating in this forum (or any other), he prefers to keep >>>silent and occasionally have me send the questions that I can't answer to him. >>>He's incredibly busy working on....well....unfortunately, I can't say.... ;-) >>> >>>jm >> >>If we guess the first letter then my hope goes for Blunder counter/analyzer. >>I haven't seen this in any program sofar. >> >>Interesting data could be how deep the blunders are and if there are any common >>theme in them. Also where in the game these blunders happend, endgame, near >>timecontrol etc. >> >>But I guess there is a lot of braingames that start with the letter B. >> >>Odd Gunnar > >You'd never guess. And, as I said, it probably wouldn't be of too much interest >to people on this board. > >However, the Game Analysis feature does tell you how many "errors" you made >during your game. Is that a "Blunder counter"? > >jm I was thinking of a tool that would help a trainer or the novice player himself to watch for progress etc. and which tactics/combination to train on next. Blunder on ply 1 = 3 (pice in price) Blunder on ply 3 = 2 Blunder on ply 5 = 5 Blunder in timetrouble = 4 Endgame problem=2 Missing mate=2 Sliding pieces goes backwards=1 Forking=1 Trouble with knight=0 If it was implemented in a gui it could be combined with a selected testset to train against. Just a blunder count is helping too, I did not know that CM had this feature. I will look it up. Odd Gunnar (I hope the B don't mean Bridge)
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