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Subject: Re: Qestion for John Merlino

Author: Odd Gunnar Malin

Date: 17:09:05 06/19/02

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On June 19, 2002 at 19:33:30, John Merlino wrote:

>On June 19, 2002 at 18:20:12, Odd Gunnar Malin wrote:
>
>>On June 18, 2002 at 20:31:29, John Merlino wrote:
>>
>>>On June 18, 2002 at 19:45:57, pavel wrote:
>>>
>>>>On June 18, 2002 at 18:25:40, John Merlino wrote:
>>>>
>>>>>On June 18, 2002 at 18:15:45, Roy Eassa wrote:
>>>>>
>>>>>>On June 18, 2002 at 18:05:56, John Merlino wrote:
>>>>>>
>>>>>>>On June 18, 2002 at 18:04:23, Mustafa wrote:
>>>>>>>
>>>>>>>>Hi John,
>>>>>>>>         is there learning file in chessmaster 9000,so that cm 9000 can learn
>>>>>>>>from everygame and every blunder it maded,the endgame tablebases will be
>>>>>>>>Nalimove or another format and also,how many rounds can be played in tournament
>>>>>>>>room unlimited or just 256 games like last time...
>>>>>>>
>>>>>>>Chessmaster 9000 will not have a learning function.
>>>>>>>
>>>>>>>The Endgame Databases will be in de Koning format.
>>>>>>>
>>>>>>That's too bad for people who already have the Namilov EGTBs installed for use
>>>>>>with any of a dozen+ other chess programs.  (Oh well, I guess hard disk space is
>>>>>>pretty cheap these days...)  But this is the only drawback (minor) in a great
>>>>>>list of improvements and new features -- I will be a buyer (as I have been for
>>>>>>EVERY version of Chessmaster that has ever shipped for the PC and for the Mac)!
>>>>>
>>>>>Glad you like the program.
>>>>>
>>>>>The complete set of 3, 4, and 5 man files in de Koning format is about 5.6 GB
>>>>>(which, IIRC, is about 1.5 GB smaller than the Nalimov format -- my memory might
>>>>>be failing me, though).
>>>>>
>>>>>The program will be shipping with a generator, so that users can complete any
>>>>>sets that do not come with the program. Additionally, we MIGHT allow these files
>>>>>to be available via download -- not sure yet. However, we hope that some kind
>>>>>soul (probably Dann Corbit) will generate them all and make them available on
>>>>>his FTP site.
>>>>>
>>>>>jm
>>>>
>>>>Just curious, would'nt it be easier to just let it support nalimov, without
>>>>re-inventing the wheel?
>>>>IMO smaller size is not a good enough reason because 1.5GB is nothing big deal
>>>>in todays computer world.
>>>>
>>>>another question (boy dont we ever stop asking question about CM :) ), can you
>>>>ask Johan to perticipate in this forum, It would be very interesting I am sure
>>>>for all CM fans :)
>>>>
>>>>cheers,
>>>>pavs
>>>
>>>More than anything else, using Johan's format both a legal issue and an ease of
>>>implementation issue. The reasons for both of these being the case should be
>>>fairly obvious.
>>>
>>>As for Johan participating in this forum (or any other), he prefers to keep
>>>silent and occasionally have me send the questions that I can't answer to him.
>>>He's incredibly busy working on....well....unfortunately, I can't say.... ;-)
>>>
>>>jm
>>
>>If we guess the first letter then my hope goes for Blunder counter/analyzer.
>>I haven't seen this in any program sofar.
>>
>>Interesting data could be how deep the blunders are and if there are any common
>>theme in them. Also where in the game these blunders happend, endgame, near
>>timecontrol etc.
>>
>>But I guess there is a lot of braingames that start with the letter B.
>>
>>Odd Gunnar
>
>You'd never guess. And, as I said, it probably wouldn't be of too much interest
>to people on this board.
>
>However, the Game Analysis feature does tell you how many "errors" you made
>during your game. Is that a "Blunder counter"?
>
>jm

I was thinking of a tool that would help a trainer or the novice player himself
to watch for progress etc. and which tactics/combination to train on next.

Blunder on ply 1 = 3 (pice in price)
Blunder on ply 3 = 2
Blunder on ply 5 = 5
Blunder in timetrouble = 4
Endgame problem=2
Missing mate=2
Sliding pieces goes backwards=1
Forking=1
Trouble with knight=0

If it was implemented in a gui it could be combined with a selected testset to
train against.

Just a blunder count is helping too, I did not know that CM had this feature. I
will look it up.

Odd Gunnar
(I hope the B don't mean Bridge)



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