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Subject: Re: Is there no future for Dedicated Chess-playing Machines?

Author: Dann Corbit

Date: 11:45:57 06/21/02

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On June 21, 2002 at 14:11:58, Randall Jouett wrote:

>Howdy Dann,
>
>On June 20, 2002 at 15:04:46, Dann Corbit wrote:
>
>>On June 20, 2002 at 14:50:09, Robert Henry Durrett wrote:
>>
>>>On June 20, 2002 at 14:44:46, Osorio Meirelles wrote:
>>>
>>>>
>>>>  How much more speed could we have than a PC chip, if there was a
>>>>  hardware specifically designed to play chess ?
>>>>
>>>>  Wouldn't this make an extreemly powerfull dedicated machine ?
>>>>
>>>>  How much does it cost do develop such a Chip ?
>>>
>>>
>>>Multiprocessor, 64-bit [at least], and expensive.  But, how much are REAL chess
>>>nuts willing to pay?
>>
>>That question is irrelevant.  There are probably one or two people who would
>>play 1 million dollars for a machine that would beat Kasparov.  But it would
>>cost 10 million to develop it.
>>
>>The real question is:
>>"How much are the broad masses willing to play for the world's strongest chess
>>machine?"
>>
>>The answer is "Not much."
>>
>>People balk at the cost of ChessMaster!  CHESSMASTER -- for crying out loud.
>>They practically give it away.  I have seen it online somewhere for $13.  You
>>can walk into any computer department that sells software and get it for $30.
>>And people whine about that cost.
>>
>>You might sell computer boards with Hsu's chip on them for $2000, but to how
>>many people?  I suspect that not one in ten CCC users would buy it, which means
>>that not one in one million of your average citizen would do so.
>>
>>You have to think about total cost of development compared to total return on
>>investment.
>>
>>That is the real problem and it is also the reason why we don't all have a copy
>>of the Hsu/Campbell chess machine buzzing away on our desk right now.
>
>I agree with all of these remarks 100%, which leads me to a question:
>
>
>Why haven't we seen a Beowulf-clustering program developed by a group
>of folks on the Intenet yet? I mean, I'm sure most of us are familiar
>with NetHack and the like, which was developed by various net users.
>Why not a NetChess that uses clustering? With a setup like this,
>it would seem that you'd probably gain 200 ELO points or something :^).
>
>
>Seriously, I'd imagine that companies such as Red Hat and the like
>would be more than happy to sponsor a setup like this in the WCCC.
>Mainly, I guess they'd pay for the phone time to connect to the
>cluster, because lugging a system like this to a tournament would
>be a major pain. OTOH, if each member of the NetChess team
>(which could be numerous) brought along a machine or two to the
>tournament, then maybe it wouldn't be all that bad.
>
>
>IMHO, a setup like this would totally dominate the WCCC. OTOH,
>what the heck do I know? :^)

There are programs like that.
For intance:
Cilkchess
Star Socrates
Zugzwang
P.ConNerS

Probably some others.  Unfortunately, the speedup these programs get for having
a massive pile of CPU's is rather pathetic.  For having hundreds of CPU's, they
have barely more compute power than a small SMP machine.

I think someone needs to totally rethink the AMP chess paradigm and come up with
something better.



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