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Subject: Re: Are computer ugly looking moves better moves?

Author: Robert Hyatt

Date: 17:11:05 07/02/02

Go up one level in this thread


On July 01, 2002 at 16:05:42, Uri Blass wrote:

>On July 01, 2002 at 12:44:02, Mike S. wrote:
>
>>On July 01, 2002 at 01:54:03, Telmo Escobar wrote:
>>
>>>On June 30, 2002 at 04:22:06, Mike S. wrote:
>>>(...)
>>>>[D]r1b1k2b/pp1p3p/2p5/3Nqp2/2B4Q/8/PP1P1PPP/n1BK3R w q - 0 16
>>>>16.Nc7+!! A typical computer move.
>>
>>> Alas, how can you call this a computer move? 16.Nc7+ is the first move I think
>>>about!
>>> This example makes me suspect the very idea of "computer move" is based upon a
>>>misunderstanding.
>>
>>Normally, a chessplayer won't think first about a move which looks like a
>>blunder (Qe5xNx7), at least for a few milliseconds. The knight goes to a guarded
>>square and is "simply" lost (not so simply, as it turns out a few 100.000
>>calculated positions later). It's not at all the "normal" Nc7+ fork.
>>
>>It's a *19 ply* combination. So if you saw it immediatly that Nc7+ is playable:
>>Congratulations ;o) I guess the next you saw was ...QxNc7 which should have
>>raised some doubt, at least for the following minutes.
>>
>>Such a move will be a riciculous blunder in 99.999 of 100.000 cases, that's why
>>I call it surprising, and computer-typical because programs find it very fast.
>>
>>Regards,
>>M.Scheidl
>
>I believe that most humans will play Re1 that is also enough to win the game.
>
>Uri


Yes, but Nc7+ is a mate in 10, which is totally devastating.  Re1 Qxe1 is
probably winning, but not nearly as quickly.  This is the sort of thing where
a computer finds a very non-obvious move easily while a human finds the obvious
move that is fairly safe in terms of winning, but not _the_ quickest way.

I think this is becoming more and more common...



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