Author: Uri Blass
Date: 13:05:42 07/01/02
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On July 01, 2002 at 12:44:02, Mike S. wrote: >On July 01, 2002 at 01:54:03, Telmo Escobar wrote: > >>On June 30, 2002 at 04:22:06, Mike S. wrote: >>(...) >>>[D]r1b1k2b/pp1p3p/2p5/3Nqp2/2B4Q/8/PP1P1PPP/n1BK3R w q - 0 16 >>>16.Nc7+!! A typical computer move. > >> Alas, how can you call this a computer move? 16.Nc7+ is the first move I think >>about! >> This example makes me suspect the very idea of "computer move" is based upon a >>misunderstanding. > >Normally, a chessplayer won't think first about a move which looks like a >blunder (Qe5xNx7), at least for a few milliseconds. The knight goes to a guarded >square and is "simply" lost (not so simply, as it turns out a few 100.000 >calculated positions later). It's not at all the "normal" Nc7+ fork. > >It's a *19 ply* combination. So if you saw it immediatly that Nc7+ is playable: >Congratulations ;o) I guess the next you saw was ...QxNc7 which should have >raised some doubt, at least for the following minutes. > >Such a move will be a riciculous blunder in 99.999 of 100.000 cases, that's why >I call it surprising, and computer-typical because programs find it very fast. > >Regards, >M.Scheidl I believe that most humans will play Re1 that is also enough to win the game. Uri
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