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Subject: Re: So what exactly is still missing from computer chess?

Author: Robert Henry Durrett

Date: 10:13:57 07/04/02

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On July 04, 2002 at 10:20:34, stuart taylor wrote:

>I'm not repeating questions with this. I'm continuing the sequence and building
>further on previous discussions and conclusions.
>  My question is, what do computer programs still lack which the top humans do
>not (lack)?
> Can we yet say that computers can come up with true masterpieces which are
>indeed worthy of deep study and of being displayed for the next 100 years as
>works of art?
> Or is there something lacking which makes it fall short of such a standard or
>worthiness?
> S.Taylor


(1)  Heart, soul, sense of humor, emotions, . . .

(2)  At rgcc, in the "ICC and Cheating" thread, there was a bulletin posted by
the "infamous" Sam Sloan, where it was said that some internet server somewhere
routinely compares human moves to computer moves [especially in human versus
computer games] and goes so far as to develop a numerical value representing the
similarity of the human moves to the computer moves.

It was stated there that humans generally make moves which are different from
computer moves, especially in the middlegame.  The weaker the human, the more
the human moves differ from the computer moves.  Grandmasters play more like
computers simply because both the GMs and the computers find the best moves most
of the time.  [Assumption:  There is often only one "best" move.]

All of this implies that there is still a lot of improvement to be made in human
chess, computer chess, or both.  Not necessarily, though!  Maybe having separate
styles of play [human styles versus computer styles] is not such a bad thing,
assuming that the chess engine programmer was not trying to program his chess
engine to play in the human style.  Maybe humans would do well to try to play in
"computer styles"?

Bob D.



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