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Subject: Re: chess Plans: how much than just a verbal device they are?

Author: Alessandro Damiani

Date: 13:18:20 07/04/02

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On July 04, 2002 at 12:32:43, Fernando Villegas wrote:

>Hi all:
>Plans is what the programs lacks, everyone say. OK, but maybe we should take a
>more closer look that that word, "plan", and to see what really means in terms
>of mental operations of a chess player. And then if they are esential to chess
>perfomance instead than just for human-mental-chess-kind-of-perfomance.
>I do not know, of course, how plans are made by IM's or GM's. But my guess is
>that there are not too much different to ours, patzer or just experts planners,
>that is to say, they make like us a general description of the situation and
>what to do next. Sometimes this is verbalized in that kind of muted, uncomplete,
>verbalization along which much mental processes go; sometimes even does no reach
>-or surpass- that level and it is a kind of visual representation, even perhaps
>a kind of locomotor predisposition, etc. I suppose this last one is the kind of
>"description" of really good players. More verbalization equates less masterly
>handling of an operation, except when writing or talking.
>But then, how much useful is an appraisal in "general terms", no matter how it
>was coded? I mean, beyond obvious situations where the mere word plan is
>unnnecesary and pedantic, in the realm of complexity when positions does not
>gives an inmediate answer to the question what-to-do, then I dare to say that
>planning is less a good tool to play better than a sychological tool to feel you
>are handling the game.  My equation is simple: the more complex the situation,
>the more the need -sychological need- for "plans" seems to be, but the more
>complex the situation is, for the same token the less adequate a general plan
>is. I mean: more complex means more poverty of a plan, less fittness, less
>usefulness.  I consider a plan for a complex situation like a crust that impedes
>to see what is really happening in the board. I guess many games has been lost
>less because of a bad plan than just for having a plan tha fix yor mind
>obsesively in a purpose and so you becomes blind to reality.
>In fact, chess programs probably has in his lack of plans at least part of the
>reasons of his strenght.
>BUt of course this is a tricky issue and I hope you will comment this, refute
>this and teach me something I do not know.
>My best
>no plans fernando

what I think:
a plan contains an objective. the objective determines the path to reach it. the
human selects the steps on the path by measuring how much they bring him/her
nearer to the objective, depending on the current situation (which may change).

there are two approaches to find the steps: analysis or synthesis. analysis
means starting from the objective and going backwards to the starting point.
synthesis is the vice-versa: going from the starting point to the objective.

the branch-and-bound approach most used in chess engines is synthesis: from the
starting point (the position) all paths are explored. the human does either
analysis or a mixture of analyis and synthesis. that's why a human search is far
superior than a brute-force (full-width) search done by an engine: the human has
the objective in mind.

now I have the objective to drink some icetea. let's see how I reach my
kitchen... :)

Alessandro



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