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Subject: Re: Checks in the Qsearch

Author: Uri Blass

Date: 21:17:09 07/04/02

Go up one level in this thread


On July 04, 2002 at 22:26:44, Robert Hyatt wrote:

>On July 04, 2002 at 11:57:11, Uri Blass wrote:
>
>>On July 04, 2002 at 10:07:37, Robert Hyatt wrote:
>>
>>>On July 04, 2002 at 03:49:40, Uri Blass wrote:
>>>
>>>>On July 03, 2002 at 14:29:17, Robert Hyatt wrote:
>>>>
>>>>>On July 03, 2002 at 13:46:17, Christophe Theron wrote:
>>>>>
>>>>>>On July 02, 2002 at 20:20:37, Robert Hyatt wrote:
>>>>>>
>>>>>>>On July 02, 2002 at 18:54:49, Keith Evans wrote:
>>>>>>>
>>>>>>>>
>>>>>>>>Sorry to be anal retentive, but that's a bit of a stretch. Here's what they say:
>>>>>>>>
>>>>>>>>"The chess chips optionally support the use of an external FPGA (Field
>>>>>>>>Programmable Gate Array) to provide access to an external transposition table,
>>>>>>>>more complicated search control, and additional terms for the evaluation
>>>>>>>>function. In theory this mechanism would have allowed the hardware search to
>>>>>>>>approach the efficiency and complexity of the software search. Null move search
>>>>>>>>was also explicitly supported by this method. Due to time constraints, this
>>>>>>>>capability was never used in Deep Blue."
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>Read on.  On page 67, section 4.1, item 3, "mate threat".
>>>>>>>
>>>>>>>"It is relatively simple using a null move search to detect if there is a
>>>>>>>threat in the current position....  The Deep Blue implementation ...
>>>>>>>
>>>>>>>Which matches what I said.  They had support for a normal null-move search
>>>>>>>had they wanted to use it, but they did use null-move to detect threats,
>>>>>>>something that has been done before (and several of us use a form of mate
>>>>>>>threat extension based on this idea presently).
>>>>>>>
>>>>>>>So they used null-move in at least one way, without using it as a forward
>>>>>>>pruning algorithm, which fits with Hsu's "no errors in the search" theme he
>>>>>>>mentioned repeatedly over the years.  Extra extensions were one thing to him,
>>>>>>>but outright errors were something else not to be tolerated.  Right or wrong.
>>>>>>>I obviously disagree about the errors in a normal null-move search, but I
>>>>>>>can hardly argue with their success...
>>>>>>
>>>>>>
>>>>>>
>>>>>>That's my point as well.
>>>>>>
>>>>>>I don't argue about their success.
>>>>>>
>>>>>>I'm just saying that they succeeded because their chips were very fast. So fast
>>>>>>that they allowed them to use inferior search techniques and still succeed.
>>>>>>
>>>>>
>>>>>Could you not make the _same_ statement about chess 4.0 in 1975?  Until that
>>>>>point _everybody_ was doing forward pruning like mad.  They discovered that a
>>>>>a shallower full-width search had fewer errors and they stomped everybody into
>>>>>the ground until everyone converted...
>>>>
>>>>It is different.
>>>>It is obvious that selective search from the first plies
>>>>is a mistake when you have speed.
>>>>
>>>>It also seems obvious that pruning rules that are based
>>>>on the remaining depth is a good idea and you can use them
>>>>and see everything if you search deep enough.
>>>>
>>>>Uri
>>>
>>>
>>>Everybody is overlooking an _important_ detail, so lets take this back to
>>>CS101:
>>>
>>>1.  Forward pruning is a form of selective search.  You cull moves you think
>>>are no good, so that the rest are basically "extended" or searched deeper than
>>>the "lemon" moves.
>>>
>>>2.  Search extensions do _exactly_ the same thing.  They extend the moves you
>>>think are "good" so that they are searched more deeply, while the ones you
>>>do not extend are not searched that deep.
>>>
>>>In simple terms, the two ideas are _identical_ in every way, as far as the
>>>final result.  To say that doing a full-width search with lots of very
>>>sophisticated extensions is not as good as doing a sophisticated selective
>>>search (forward pruning) is not a particularly sensible statement to make.
>>>
>>>_anybody_ that has spent any time on tree-searching will realize that _either_
>>>will produce _exactly_ the same result assuming the extensions and forward-
>>>pruning are done with the same skill level.
>>>
>>>So picking on this aspect of deep blue is simply a strawman argument.  They
>>>clearly do more extensions than the rest of us.  Which _may_ offset their
>>>lack of forward pruning.  Believing or claiming anything else shows a lack
>>>of understanding of something...
>>>
>>>As far as your selective search comments, It is obvious (to me) that everybody
>>>is not doing selectivity just deeply in the tree.  It is being done near the
>>>root as well, based on some very trivial oversights that some programs make from
>>>time to time.  Oversights that a 4 ply full-width search would see.
>>
>>Yes
>>
>>I also do selective search in movei by null move pruning
>>and I think that it is a mistake
>>but I have more important mistakes to correct in movei
>>so I do not care about it now.
>>
>>pruning deep in the tree and extensions are not the same
>>because the lines that the deeper blue team did not prune
>>were not only stupid lines but also quiet lines.
>>
>>searching lines that appear to be bad lines
>>and quiet lines to the same depth is a mistake.
>>
>>Uri
>
>
>Selective pruning and selective extensions are _identical_ in result, different
>in implementation.  Searching bad and quiet lines to the same depth is fine
>so long as you search critical lines to a deeper depth...

If you search bad line to smaller depth relative to quiet lines you can get a
speed improvement.

searching everything to at least depth 12 seems to me a waste of time even if
you can search 200M nodes per second.

It is better to search bad lines to depthes 8-13(depending how bad is the line
and if the final position is a quiet position) and quiet lines to depth 14.

Uri



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