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Subject: Re: The law of diminishing returns

Author: Dann Corbit

Date: 13:11:00 07/12/02

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On July 12, 2002 at 16:06:19, Rolf Tueschen wrote:

>On July 12, 2002 at 16:01:18, Dann Corbit wrote:
>
>>On July 12, 2002 at 15:44:04, Rolf Tueschen wrote:
>>
>>>On July 12, 2002 at 15:40:07, Dann Corbit wrote:
>>>
>>>>On July 12, 2002 at 15:34:33, Sean Mintz wrote:
>>>>
>>>>>I'd be interested to see how long that would take :)
>>>>
>>>>Assumptions:
>>>>1.  The chess engines do not improve branching factor at all, ever
>>>>2.  A good chess engine can reach 15 plies (average) at 40/2 time control (the
>>>>only one that matters)
>>>>3.  Every 2 years we get another ply.  (pessimistic branching factor of 4)
>>>>
>>>>We are needing 45 plies to hit 60.
>>>>
>>>>In 90 years, chess engines will search 60 plies from a crowded board position,
>>>>even if they do not improve in the slightest.
>>>>
>>>>I suspect humans will have some trouble winning by then.  Even Eduard. ;-)
>>>
>>>But then, in 90 years, they're gonna thaw me out of the ice and I will take over
>>>from Eduard...
>>>
>>>Seriously!
>>
>>Everyone will be playing GO then and cringing in fear of the computers.
>
>Then I'll wait another century or two.
>
>Chess will never die. May the popular modes change...
>
>BTW, could another race in space play a more difficult game than GO? Just some
>ideas. How it would look like?

Complication is easy.  Just increase the pieces.

Even checkers on a 1 million x 1 million board would become intractible.  Take a
long time to finish a game too.



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