Author: Dann Corbit
Date: 13:11:00 07/12/02
Go up one level in this thread
On July 12, 2002 at 16:06:19, Rolf Tueschen wrote: >On July 12, 2002 at 16:01:18, Dann Corbit wrote: > >>On July 12, 2002 at 15:44:04, Rolf Tueschen wrote: >> >>>On July 12, 2002 at 15:40:07, Dann Corbit wrote: >>> >>>>On July 12, 2002 at 15:34:33, Sean Mintz wrote: >>>> >>>>>I'd be interested to see how long that would take :) >>>> >>>>Assumptions: >>>>1. The chess engines do not improve branching factor at all, ever >>>>2. A good chess engine can reach 15 plies (average) at 40/2 time control (the >>>>only one that matters) >>>>3. Every 2 years we get another ply. (pessimistic branching factor of 4) >>>> >>>>We are needing 45 plies to hit 60. >>>> >>>>In 90 years, chess engines will search 60 plies from a crowded board position, >>>>even if they do not improve in the slightest. >>>> >>>>I suspect humans will have some trouble winning by then. Even Eduard. ;-) >>> >>>But then, in 90 years, they're gonna thaw me out of the ice and I will take over >>>from Eduard... >>> >>>Seriously! >> >>Everyone will be playing GO then and cringing in fear of the computers. > >Then I'll wait another century or two. > >Chess will never die. May the popular modes change... > >BTW, could another race in space play a more difficult game than GO? Just some >ideas. How it would look like? Complication is easy. Just increase the pieces. Even checkers on a 1 million x 1 million board would become intractible. Take a long time to finish a game too.
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