Author: Andreas Guettinger
Date: 13:51:43 07/14/02
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On July 14, 2002 at 06:55:36, Eduard Nemeth wrote: >On July 14, 2002 at 06:07:47, Andreas Guettinger wrote: > >>Well, nothing surprising about this. Almost 10 years ago exactly this kind of >>games with Bxf7 appeared in CSS (Computer Schach & Spiele) as anti computer >>strategies. > >Computerschach - uns Spiele lese ich nicht mehr, und vor 10 Jahren (1993 ?) >hatte ich noch keinen PC - und las PC Zeitschriften auch nicht. > >Kannst Du sagen auf welcher Seite sich das in der CSS befindet - ich kenne >Leute die alle Ausgaben haben - dann kann ich nachprüfen ob die Variante >übereinstimmmt. > >Danke, > >Eduard > Not to be misunderstood: I'm in no way saying that you replayed an old variant of CSS, and I don't think to have seen your variant before. But there was a discussion going on about this kind of games once in CSS. I think Saturnino Jirotka came up with this kind of games in CSS, i.e.: CSS 4/1992 p. 6: Jirotka - ChessMachine 512 KB: 1.e4 e5 2.Lc4 Sf6 3.Sf3 Sxe4 4.Sc3 Sxc3 5.Lxf7+ Kxf7 6.Sxe5+ Ke6 7.Df3 Df6 8.dxc3 Dxe5+ 9.Le3 Df5 10.Dxf5+ Kxf5 11.0-0-0 Ld6 12.g4+ Kxg4 13.Thg1+ Kh3 14.f4 Lf8 15.Tg3+ Kh4 16.Tg5 Lc5 17.Lxc5 d6 18.Lf2+ Kh3 19.Td3+ Kxh2 20.Lg1+ Kh1 21.Td2 Lg4 22.Txg4 Tf8 23.Th2+ 1-0 There are tons more examples from S. Jirotka: CSS 1/1993 p. 8 CSS 5/1993 p. 6 (Jirotka - Fritz2) etc. There was also a great series "Charly's Chess Show" in the years 91-93 fom Friedhelm Jungmann in CSS where a virtual ape "Charly" beat the chess engines. A lot of these games use the computers error to go to Ke6 after Lxf7, but this should be programmed in a clever engine not to do. I was surprised to see that state of the art engines like Crafty 18.15 still do this. I don't know if Mr. Hyatt read CSS, but I think he should remeber this anti computer kind of games. :) PS: By the way I think you do a good job to show this lack of knowledge of the engines.
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