Author: Dann Corbit
Date: 10:48:48 07/17/02
Go up one level in this thread
On July 17, 2002 at 12:49:04, Miguel A. Ballicora wrote: >On July 17, 2002 at 05:56:52, Nicolas GUIBERT wrote: > >> >>>After reading the posts of others, I think that one thing should be made clear. >>>I think you should decide what kind of tournament this is going to be, then >>>develop the rest of it around it. For example, if it was going to be a "world >>>championship", then (IMO) the goal is to determine the best engine in the world. >>>If that is your goal, I would expect longer time controls... >> >>NO NO NO >> >>If you want to try and determine the best engine, do not play at longer time >>controls !!!!!! >> >>BUT... Do play a lot more games with shorter time controls. >> >>Then you will get a more reliable result ! >> >>I have never understood why computer chess competitions are so slow. For human >>players, this is understandable. For computers, it is just nonsense. I believe >>that this has to do with history. The first competitions had to be played slowly >>because the computers were terribly bad at Chess (low depths)... But that was 20 >>years ago ! Computer science evolved quite a bit since then. >> >>Do you like playing random tournaments or do you really want to get an accurate >>picture of the computer chess landscape ? > >We want serious chess and a Champion, not statistics. We have SSDF for that. Besides which, the faster you are, the more randomness and noise that is introduced. At game in one second, it is a pure coin toss who will win, no matter how good the individual competitors are. The games in the calculations in the link below were at either game in 60 seconds or game in 15 seconds. See: http://www.talkchess.com/forums/1/message.html?241034
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