Author: Uri Blass
Date: 09:13:34 07/19/02
Go up one level in this thread
On July 19, 2002 at 11:52:54, José Carlos wrote: >On July 19, 2002 at 11:14:13, Uri Blass wrote: > >>On July 19, 2002 at 10:31:09, stuart taylor wrote: >> >>>On July 19, 2002 at 10:24:36, stuart taylor wrote: >>> >>>>On July 19, 2002 at 09:54:08, Uri Blass wrote: >>>> >>>>>world championship. >>>>> >>>>>I suggest that the rules can say that the games are >>>>>played under winboard(pondering off,animation off). >>>>> >>>>>Every 2 programs can play 100 or even more games between >>>>>them so the total number of games of every program can be >>>>>at least 5000. >>>>> >>>>>I believe that we may get significant results >>>>>by that idea. >>>>> >>>>>Uri >>>> >>>>Somewhat significant, I believe. Even if humans can do something decent in Blitz >>>>timing, they would not be in any way to comparable to computers if they had only >>>>1 second per move. But computers can reach a good few plies in that time, and >>>>play very advanced tactics. No stupid mistakes CAN be made after a whole second. >>>>S.Taylor >>>Sorry, I made a mistake! One second per move, I see, was never a question. That >>>would be great time for anyprogram to do almost anything decent. >>> But I thought that one second per game meant much more than a second, as any >>>move can take UP TO a second without being counted as anything at all, and ONE >>>move is allowed one-to-two seconds. That is how things used to be, I think, if >>>not now also. >>>S.Taylor >> >>Programs that are designed correctly have no problem >>to play 1 second per game under winboard without losing >>on time. >> >>Uri > > What about those that clear the hash tables between moves? Wouldn't that task >make them lose on time quickly? > > José C. They can change their program not to clear the hash tables when there is time trouble. This is exactly what I do because the latest movei clear the hash tables between moves. Uri
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