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Subject: Re: What do you think of time control of 1 second per game for the bullet

Author: José Carlos

Date: 08:52:54 07/19/02

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On July 19, 2002 at 11:14:13, Uri Blass wrote:

>On July 19, 2002 at 10:31:09, stuart taylor wrote:
>
>>On July 19, 2002 at 10:24:36, stuart taylor wrote:
>>
>>>On July 19, 2002 at 09:54:08, Uri Blass wrote:
>>>
>>>>world championship.
>>>>
>>>>I suggest that the rules can say that the games are
>>>>played under winboard(pondering off,animation off).
>>>>
>>>>Every 2 programs can play 100 or even more games between
>>>>them so the total number of games of every program can be
>>>>at least 5000.
>>>>
>>>>I believe that we may get significant results
>>>>by that idea.
>>>>
>>>>Uri
>>>
>>>Somewhat significant, I believe. Even if humans can do something decent in Blitz
>>>timing, they would not be in any way to comparable to computers if they had only
>>>1 second per move. But computers can reach a good few plies in that time, and
>>>play very advanced tactics. No stupid mistakes CAN be made after a whole second.
>>>S.Taylor
>>Sorry, I made a mistake! One second per move, I see, was never a question. That
>>would be great time for anyprogram to do almost anything decent.
>> But I thought that one second per game meant much more than a second, as any
>>move can take UP TO a second without being counted as anything at all, and ONE
>>move is allowed one-to-two seconds. That is how things used to be, I think, if
>>not now also.
>>S.Taylor
>
>Programs that are designed correctly have no problem
>to play 1 second per game under winboard without losing
>on time.
>
>Uri

  What about those that clear the hash tables between moves? Wouldn't that task
make them lose on time quickly?

  José C.



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