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Subject: Re: To Bob Hyatt on GM vs computer Games

Author: Robert Hyatt

Date: 03:59:33 08/09/98

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On August 09, 1998 at 04:49:35, Amir Ban wrote:

>On August 08, 1998 at 19:16:57, Mark Young wrote:
>
>
>>Crafty Scored 7wins 2losses and 1 draw in the last 10 games played by IM
>>Commons.(i guess the last 10) This is a player who knows how to beat chess
>>computers, and I'm sure knows crafty as well as any player. And the games were
>>play at fairly slow time control for ICC. I find it hard to understand why you
>>think crafty is no better then 2400 at 40/2. I just can't see IM Commons playing
>>that much better at 40/2 and crafty just falling apart. I think crafty would
>>still win play IM Commons at 40/2.
>>
>>
>
>There's a huge difference between fast blitz and longer time controls. In blitz,
>those humans who are not super-human calculators (some of them are), simply
>don't have time to work things out, and it becomes a question if they are able
>to get through the game without making an elementary tactical blunder.
>
>This is not what happens in long time-controls. I played quite a few tournament
>games against masters (or above), and I remember only one game where the master
>lost because of a simple tactical error (IM Alik Gershon). Masters are not
>tactical weaklings, and they usually manage ok, even in complex situations.
>
>If you look through the games, you'll see what I mean. Game 2 is just a
>mouse-slip (this only happens on ICC), in a won position. Game 4 is an
>elementary blunder, and so on. Once you get to around 15 min/game, such idiocies
>disappear, and it becomes more like chess.
>
>Amir




Note that all of these games were played at 20 10 (20 minutes on the clock,
10 seconds added after each move.)  But to call them "serious" is certainly
a misnomer...



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