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Subject: Re: no more comments???

Author: Uri Blass

Date: 10:59:31 07/25/02

Go up one level in this thread


On July 25, 2002 at 13:09:31, Robert Hyatt wrote:

>On July 25, 2002 at 12:10:35, Uri Blass wrote:
>
>>On July 25, 2002 at 11:29:37, Robert Hyatt wrote:
>>
>>>On July 25, 2002 at 01:32:52, Uri Blass wrote:
>>>
>>>>On July 24, 2002 at 21:54:12, Robert Hyatt wrote:
>>>>
>>>>>On July 24, 2002 at 13:13:11, Gian-Carlo Pascutto wrote:
>>>>>
>>>>>>On July 23, 2002 at 12:08:43, Uri Blass wrote:
>>>>>>
>>>>>>>I still do not use hash tables to save generating moves and it is another gain
>>>>>>>that I can get from hash tables.
>>>>>>
>>>>>>That gain is very small - I still don't do it either.
>>>>>>
>>>>>>--
>>>>>>GCP
>>>>>
>>>>>
>>>>>I think for me it was about 10%.  Not huge.  Not ignorable either.  if you
>>>>>count the number of times the hash move causes a fail high, that is the number
>>>>>of move generations you will totally avoid...  It may or may not be a lot
>>>>>depending on other factors...
>>>>
>>>>No
>>>>
>>>>It is not the number of move generations to avoid for me.
>>>>You should multiply it by the number of legal moves because
>>>>I generate them before looking at the hash tables.
>>>
>>>
>>>
>>>I think you misunderstand.
>>>
>>>At a ply in the tree, at the top of search, you should be doing this:
>>>
>>>1.  hash probe.
>>>2.  generate captures.
>>>3.  try them one at a time.
>>>4.  generate non-captures
>>>5.  try them one at a time.
>>
>>I think that it should be:
>>
>>1.hash proble
>>2.generate killers.
>
>I don't see why you need to "generate" these.  You already have the
>moves in the  killer list, you simply have to validate the move to be
>sure it is legal in the current position...

I need to generate a new function to validate if
a move is legal(I have a function to check
if the opponent move is legal but the way that I do it
is by generating all the list of the legal moves and
checking if the move is in the list).

I called it generating the move but you are right that
I do not need to put it in the move stack
so practically after finding that it is legal.
>
>
>>3.try them one at a time.
>>4.gnerate captures(only good captures or promotions).
>>5.try them one at a time.
>>6.generate non-captures
>>7.try them one at a time.
>>
>>
>>For step 1 I need to change the data that is in the hash tables and add the
>>number of legal moves because this number is
>>used in part of the cases to decde about extensions.
>>
>>I understand that at least for step 2,4,6
>>I need to write some new functions.
>>
>>Function 1:check if the killer is legal,generate it
>>and count the number of legal moves
>>(unless the number is in the hash tables or
>>the killer is illegal).
>
>Where are you doing the "legal move count"?  I assumed it was in your
>move generator, which would be called at the _next_ ply after making a
>killer at this ply...

It is today in my move generator
but I use it to decide if to extend or not to extend

I have some rule that tells me to extend if the number
of legal moves is small and some other conditions
happen so
I need to know the number of legal moves before
making another move.

Uri



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