Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: EGTB optimization idea

Author: Ricardo Gibert

Date: 02:30:45 07/27/02

Go up one level in this thread


On July 27, 2002 at 05:01:42, Jesper Antonsson wrote:

>I thought of a simple idea of EGTB optimization and I wonder whether it's been
>tried already. Imagine we have a position that is legal on the surface, but
>unreachable in a real game, like this one:
>
>[D]8/8/8/8/8/4k3/4p3/4K3 b - - 0 1


This position is reachable in a real game. Whites previous move was a move to
get out of check by the pawn. Blacks previous move before that was a capture by
his pawn giving check, etc.

>
>I believe standard EGTB calculation algorithms will store this as a mate in n
>for black, as Kf3 or Kd3 result in wins. Wouldn't it be beneficial to mark such
>positions as broken, so as to get better compression? It can obviously be done,
>even for "deeper" unreachable positions, essentially by iterating over the EGTB,
>but perhaps it requires information about illegal positions that aren't in
>current EGTB, and then a regeneration would be necessary.
>
>Note that for five men tables, just the example position above will come up in
>many variants with two more black pieces on the board. I have no idea of the
>ratio of such broken positions to legal positions, though, but it would be
>interesting to know.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.