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Subject: Re: EGTB optimization idea

Author: Jesper Antonsson

Date: 02:39:31 07/27/02

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On July 27, 2002 at 05:30:45, Ricardo Gibert wrote:

>On July 27, 2002 at 05:01:42, Jesper Antonsson wrote:
>
>>I thought of a simple idea of EGTB optimization and I wonder whether it's been
>>tried already. Imagine we have a position that is legal on the surface, but
>>unreachable in a real game, like this one:
>>
>>[D]8/8/8/8/8/4k3/4p3/4K3 b - - 0 1
>
>
>This position is reachable in a real game. Whites previous move was a move to
>get out of check by the pawn. Blacks previous move before that was a capture by
>his pawn giving check, etc.

Oups! Sorry, of course. Bad example of me.

>>I believe standard EGTB calculation algorithms will store this as a mate in n
>>for black, as Kf3 or Kd3 result in wins. Wouldn't it be beneficial to mark such
>>positions as broken, so as to get better compression? It can obviously be done,
>>even for "deeper" unreachable positions, essentially by iterating over the EGTB,
>>but perhaps it requires information about illegal positions that aren't in
>>current EGTB, and then a regeneration would be necessary.
>>
>>Note that for five men tables, just the example position above will come up in
>>many variants with two more black pieces on the board. I have no idea of the
>>ratio of such broken positions to legal positions, though, but it would be
>>interesting to know.



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