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Subject: Re: Any conclusion on a previous post: A possible DB analysis move?

Author: Vincent Diepeveen

Date: 11:31:15 07/28/02

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On July 28, 2002 at 09:38:03, Rolf Tueschen wrote:

very simple deep blue was known to give a big patzer score for a king
which has open space with an opponent queen near it. You can get this
out of several outputs from the games kasparov-deep blue in '97 too.

It was scared to death for a king which was getting attacked by an
opponent queen. In many cases that is with reason. A queen is a pretty
strong piece when it works against opponent king!

>On July 28, 2002 at 02:48:28, Vincent Diepeveen wrote:
>
>>On July 27, 2002 at 23:10:10, Robert Hyatt wrote:
>>
>>Oh that position, yeah there the Deep Blue search system
>>which are focussed upon mate threats, they should
>>work well there.
>>
>>Crafty is a bad compare here.
>>
>>>On July 27, 2002 at 19:57:39, Vincent Diepeveen wrote:
>>>
>>>>On July 27, 2002 at 09:02:13, Alvaro Jose Povoa Cardoso wrote:
>>>>
>>>>what the hell do you talk about?
>>>
>>>
>>>He is talking about the Nf6+ move crafty played against chessmaster in
>>>the KKUP tournament a few years ago.  Crafty saw a draw score after a 13-14
>>>ply search.  Hsu sent me some brief output from Deep Blue Junior that showed
>>>that in under 2 minutes, it saw our score as +2.5...  Several moves into the
>>>game Crafty failed high and finally agreed.  DB Jr saw it very quickly while
>>>everyone else is taking quite a long time compared to their two minutes.  Note
>>>that this was DB Jr model 1, not the 1997 version...
>>
>>r1b1r1k1/1q3ppp/ppn5/2bNp3/P4B2/5Q1P/BP3PP1/R2R2K1 w - - 2 19
>>
>>DB jr is just as good as the 97 version, considering their parallel
>>speedup extrapolation.
>>
>>>>I can show you a bunch of bad moves DBII made against kasparov
>>>>which no other computer makes, but i don't see a single good
>>>>move DB makes which todays software doesn't find.
>>
>>>This was simply an attempt to compare their tactics to ours.  At least in
>>
>>To that of crafty of course ,which isn't doing many checks in qsearch
>>nor extending mate threats a lot. nor extending singular stuff.
>>
>>in this case the system as they describe how they extend works great
>>of course. I bet Brutus will find this easily too.
>>
>>BTW did Hsu give an output?
>>
>>because all the things i hear is always like: "he told me".
>>I want to see outputs :)
>>
>>it could be true he just made a few moves and then got the score.
>>i remember an analysis of it a few years ago. if you give a big patzer
>>score for king safety you sure can get +2.xx there,
>
>I've read your argument at least for the second time, Vincent. Could you please
>describe the logic behind it so that a non-programmer is able to follow you?
>Second question, would you agree, that, if such "scorings" could be done
>experimentally, then the known efforts to "prove" that something was doable in
>DB2 just by showing that today's PC are also capable to do it, that this is at
>least a weak experimental design? For me the logic of such proofs is false. Am I
>right or wrong?
>
>Rolf Tueschen
>
>
>> otherwise it's a
>>pretty deep combi to see you win a piece on g6 using a pin of a pawn h4 h5.
>>
>>>this position, theirs is better.
>>>
>>>
>>>
>>>>
>>>>>Sorry to return to this old post by Dr. Robert Hyatt, but I red it a little
>>>>>late.
>>>>>I know this is just one position, but I was wondering what conclusions could we
>>>>>take from this test?
>>>>>It seamed to me that current programs were a little slow in finding the winning
>>>>>score (not the move).
>>>>>
>>>>>Any comments?
>>>>>
>>>>>Best regards,
>>>>>Alvaro



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