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Subject: Re: Lower bound of mate in n in the hash table

Author: J. Wesley Cleveland

Date: 09:56:33 07/29/02

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On July 29, 2002 at 11:00:30, Robert Hyatt wrote:

>On July 29, 2002 at 00:28:05, J. Wesley Cleveland wrote:
>
>>On July 28, 2002 at 13:02:01, Robert Hyatt wrote:
>>
>>>On July 27, 2002 at 15:06:23, J. Wesley Cleveland wrote:
>>>
>>>>On July 25, 2002 at 20:13:45, Robert Hyatt wrote:
>>>>
>>>>>On July 25, 2002 at 19:24:06, J. Wesley Cleveland wrote:
>>>>>
>>>>>>I see that crafty does not store lower bounds of MATE-n in the hash table,
>>>>>>rather changes them to MATE-300. Bob wrote that he had search instabilities
>>>>>>before he did this. Normally, this does not matter, but I think it makes crafty
>>>>>>considerably slower in finding mates, as it only gets cutoffs on exact scores.
>>>>>>Do other people have experience in this ?
>>>>>
>>>>>
>>>>>Note that all this does is slightly decrease search efficiency.  I do store
>>>>>_exact_ mate scores as they should be stored.  I store "bounds" that are based
>>>>>on MATE as MATE-300.  The penalty is _very_ small unless you have a position
>>>>>where almost everything leads to a forced mate of some sort...
>>>>
>>>>The place where I notice it is in engame analysis with EGTBs, where after a long
>>>>time the PV is scored as Mate in 38 or so, and then it takes a *very* long time
>>>>to prove the other root moves are worse.
>>>>
>>>>A related question:
>>>>If the score in the hash table is MATE-300 and this would cause a cutoff,
>>>>shouldn't you cut off even if the draft is not deep enough ?
>>>
>>>
>>>I could but I don't.  That would prevent finding a _shorter_ mate the next
>>>iteration.
>>
>>But wouldn't you only care about a shorter mate if the _value_ would not cause a
>>cutoff ?
>
>
>There are two issues here:
>
>1.  absolute mate scores.  I store those correctly, as is, corrected for the
>distance from the current position to the actual mate.
>
>2.  mate bounds.  I found problems with those, and simply changed any mate
>bound to mate-300.

>It is still large enough to cause cutoffs against any
>possible material gain or loss.  But not large enough to confuse a real mate
>search where the scores are absolute but the bounds are not...

Let me give an example. Assume that while searching at a given ply, alpha is
1805 centipawns. When searching after a move for black, the hash table has a
lower bound of MATE-300 but the draft is less than the depth. Why would you not
want to cut off without searching here ? Wouldn't you search *exactly* the same
moves (assuming no hash table overwrites), and return the same MATE-300 value ?

On the next ply alpha is MATE-21. Now the score will not cause a cutoff and the
position is re-searched normally.





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