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Subject: Re: Lower bound of mate in n in the hash table

Author: Robert Hyatt

Date: 20:08:59 07/29/02

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On July 29, 2002 at 12:56:33, J. Wesley Cleveland wrote:

>On July 29, 2002 at 11:00:30, Robert Hyatt wrote:
>
>>On July 29, 2002 at 00:28:05, J. Wesley Cleveland wrote:
>>
>>>On July 28, 2002 at 13:02:01, Robert Hyatt wrote:
>>>
>>>>On July 27, 2002 at 15:06:23, J. Wesley Cleveland wrote:
>>>>
>>>>>On July 25, 2002 at 20:13:45, Robert Hyatt wrote:
>>>>>
>>>>>>On July 25, 2002 at 19:24:06, J. Wesley Cleveland wrote:
>>>>>>
>>>>>>>I see that crafty does not store lower bounds of MATE-n in the hash table,
>>>>>>>rather changes them to MATE-300. Bob wrote that he had search instabilities
>>>>>>>before he did this. Normally, this does not matter, but I think it makes crafty
>>>>>>>considerably slower in finding mates, as it only gets cutoffs on exact scores.
>>>>>>>Do other people have experience in this ?
>>>>>>
>>>>>>
>>>>>>Note that all this does is slightly decrease search efficiency.  I do store
>>>>>>_exact_ mate scores as they should be stored.  I store "bounds" that are based
>>>>>>on MATE as MATE-300.  The penalty is _very_ small unless you have a position
>>>>>>where almost everything leads to a forced mate of some sort...
>>>>>
>>>>>The place where I notice it is in engame analysis with EGTBs, where after a long
>>>>>time the PV is scored as Mate in 38 or so, and then it takes a *very* long time
>>>>>to prove the other root moves are worse.
>>>>>
>>>>>A related question:
>>>>>If the score in the hash table is MATE-300 and this would cause a cutoff,
>>>>>shouldn't you cut off even if the draft is not deep enough ?
>>>>
>>>>
>>>>I could but I don't.  That would prevent finding a _shorter_ mate the next
>>>>iteration.
>>>
>>>But wouldn't you only care about a shorter mate if the _value_ would not cause a
>>>cutoff ?
>>
>>
>>There are two issues here:
>>
>>1.  absolute mate scores.  I store those correctly, as is, corrected for the
>>distance from the current position to the actual mate.
>>
>>2.  mate bounds.  I found problems with those, and simply changed any mate
>>bound to mate-300.
>
>>It is still large enough to cause cutoffs against any
>>possible material gain or loss.  But not large enough to confuse a real mate
>>search where the scores are absolute but the bounds are not...
>
>Let me give an example. Assume that while searching at a given ply, alpha is
>1805 centipawns. When searching after a move for black, the hash table has a
>lower bound of MATE-300 but the draft is less than the depth. Why would you not
>want to cut off without searching here ? Wouldn't you search *exactly* the same
>moves (assuming no hash table overwrites), and return the same MATE-300 value ?
>

You can do this.  I used to do this in an even stronger form in Cray Blitz, but
I dumped it later.  All you need to do is set the "draft" to infinity for any
mate score or bound...

The down-side is that you will _never_ find the shortest mate if you find
another mate first.



>On the next ply alpha is MATE-21. Now the score will not cause a cutoff and the
>position is re-searched normally.



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