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Subject: Re: Somewhat O.T. Artificial Intelligence, Go and Computers.

Author: Pekka Karjalainen

Date: 02:51:58 08/05/02

Go up one level in this thread


On August 05, 2002 at 05:18:06, Georg v. Zimmermann wrote:
>>Part of the challenge has to do with processing speed. The typical chess program
>>can evaluate about 300,000 positions per second, and Deep Blue was able to
>>evaluate some 200 million positions per second. By midgame, most Go programs can
>>evaluate only a couple of dozen positions each second, said Anders Kierulf, who
>>wrote a program called SmartGo.
>
>Well that is not because Go is difficult, but because most Go programmers seem
>to try to use the Botvinnik "method". IMHO this will never work.
>
  It works for the best programs that currently exist.  Before anyone comes up
with something better, that's what the comp.go people are stuck with.


>
>How strong is Mr. Fotlands chess program ?
>

  He describes is as of "moderate strength."  It was sold as a chess engine in a
collection of computer strategy games.

Info from:

http://www.smart-games.com/david.html

Pekka K.



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