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Subject: Re: Somewhat O.T. Artificial Intelligence, Go and Computers.

Author: Georg v. Zimmermann

Date: 02:18:06 08/05/02

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Nice article, thx for sharing !


On August 04, 2002 at 17:26:21, Terry McCracken wrote:

>In an Ancient Game, Computing's Future
>By KATIE HAFNER
>
>
>Part of the challenge has to do with processing speed. The typical chess program
>can evaluate about 300,000 positions per second, and Deep Blue was able to
>evaluate some 200 million positions per second. By midgame, most Go programs can
>evaluate only a couple of dozen positions each second, said Anders Kierulf, who
>wrote a program called SmartGo.

Well that is not because Go is difficult, but because most Go programmers seem
to try to use the Botvinnik "method". IMHO this will never work.


>
>In the course of a chess game, a player has an average of 25 to 35 moves
>available. In Go, on the other hand, a player can choose from an average of 240
>moves. A Go-playing computer would take about 30,000 years to look as far ahead
>as Deep Blue can with chess in three seconds, said Michael Reiss, a computer
>scientist in London.

That might be correct if you assume mini-max and no search improvements, and a
ply depth of > 11 for deep blue in < 3 secs. But with using alpha-beta it is
already _far_ off.

>
>All are very strong Go players, and it takes a strong Go player to write even a
>weak Go program. Mr. Fotland, for instance, said he had written programs for
>checkers, Othello and chess. The algorithms are all very similar, and it is not
>difficult to write a reasonably strong program, he said. Each of the games took
>him a year or two to finish. "But when I started on Go," he said, "there was no
>end to it."

How strong is Mr. Fotlands chess program ?



But overall the article is quite accurate and well researched for a newspaper.

Regards,
Georg v. Zimmermann





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