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Subject: Re: Is Deep Blue still considered better than Deep Junior ?

Author: Robert Hyatt

Date: 14:59:41 08/20/02

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On August 20, 2002 at 17:16:41, Uri Blass wrote:

>On August 20, 2002 at 15:26:36, Matthew Hull wrote:
>
>>On August 20, 2002 at 13:41:13, Uri Blass wrote:
>>
>>(snip)
>>
>>>My impression based on looking in games of the thing that the thing did tactical
>>>mistakes that the commercial of today do not do so my impression is different.
>>>
>>>If we look at the games they lost points or half points against humans then they
>>>often did mistakes that the commercial of today do not do.
>>
>>This may be true, but is it not also true (and perhaps to a greater degree) that
>>today's program's relative short sightedness due to lower NPS (and fewer eval
>>terms per eval) also means they miss more correct moves, not necessarily
>>mistakes that stand out if not done, just inferior.
>
>I know that hyatt claims that deep thought had more knowledge(I am not going to
>discuss about deep blue but deep thought has not more knowledge than other
>programs based on games and it lost some games because of king attacks).
>
>I simply do not believe that deep thought had more knowledge than Crafty or cray
>blitz.

I wouldn't say "more".  I _would_ say "different" however.  But DT was the
first.  There were two more generations to follow that were far better in
terms of evaluation...


>
>It seems clear to me that Cray blitz was better thanks to searhing more nodes
>and the algorithm of cray blitz was also superior(cray blitz used null move when
>Deep thought did not use it).
>
>Uri

That doesn't follow.  It is obvious that it is possible to write a strong
program _without_ null-move.  As I said many times, selective extensions can
match selective forward pruning perfectly...




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