Author: Tony Werten
Date: 00:48:59 08/22/02
Go up one level in this thread
On August 21, 2002 at 18:02:21, Robert Hyatt wrote: >On August 21, 2002 at 15:18:02, Vincent Diepeveen wrote: > >>On August 21, 2002 at 14:03:57, Robert Hyatt wrote: >> >>razoring = forwardpruning = fhr = dubiously throwing away >>branches. > > >Razoring doesn't "dubiously throw away branches." It simply reduces >the depth along _some_ branches by exactly 1 ply. The branch is _still_ >searched... Just less deeply... For the same reason null-move is _not_ >a forward pruning algorithm... nor is alpha/beta... suppose 5 ply to search, score is above beta. Not sarching a move but taking a beta cutoff is forward pruning. Reducing the searchdepth with 5, making you fall in quiescence, resulting in taking a beta cutoff is not forward pruning. Yet they do exactly the same. I think reducing searchdepth should be considered forward pruning, and your definition of forward pruning is just an extreme case ( ie reducing depth with remaining depth ) of general forward pruning. Tony > > >> >>>On August 21, 2002 at 08:20:07, Vincent Diepeveen wrote: >>> >>>>On August 21, 2002 at 07:58:52, Vincent Diepeveen wrote: >>>> >>>>needed to get more crafty versions? >>>> >>>>That all ain't octobre 1997... >>> >>>What is your point? razoring is _not_ "forward pruning". It >>>produces a somewhat similar result. the "last modified" doesn't >>>mean a thing, of course. That doesn't say _what_ was modified. >>>search.c is modified regularly. >>> >>>> >>>>/* last modified 04/01/99 */ >>>> >>>>/* >>>> ---------------------------------------------------------- >>>>| | >>>>| now we toss in the "razoring" trick, which simply says | >>>>| if we are doing fairly badly, we can reduce the depth | >>>>| an additional ply, if there was nothing at the current | >>>>| ply that caused an extension. | >>>>| | >>>> ---------------------------------------------------------- >>>>*/ >>>> if (depth<3*INCPLY && depth>=2*INCPLY && >>>> !tree->in_check[ply] && extensions == -60) { >>>> register const int value=-Evaluate(tree,ply+1,ChangeSide(wtm), >>>> -(beta+51),-(alpha-51)); >>>> if (value+50 < alpha) extensions-=60; >>>> } >>>> >>>> >>>> >>>>>On August 20, 2002 at 17:56:42, Robert Hyatt wrote: >>>>> >>>>>>On August 20, 2002 at 07:12:16, Vincent Diepeveen wrote: >>>>>> >>>>>>>On August 18, 2002 at 21:48:08, Robert Hyatt wrote: >>>>>>> >>>>>>>>On August 18, 2002 at 21:15:47, Vincent Diepeveen wrote: >>>>>>>> >>>>>>>>>On August 18, 2002 at 15:08:49, Gian-Carlo Pascutto wrote: >>>>>>>>> >>>>>>>>>>On August 18, 2002 at 09:06:02, Jorge Pichard wrote: >>>>>>>>>> >>>>>>>>>>> Kasparov proved that he can defeat programs at fast time controls when he >>>>>>>>>>>defeated Deep Thought in a game/90 two games match in 1989. This program was >>>>>>>>>>>weaker than Deep Junior is today, as it searched well over 2,000,000 NPS, but >>>>>>>>>>>didn't have as much chess knowledge as Deep Junior. He also defeated Deep Blue >>>>>>>>>>>in 1996. This program is obviously much faster than Deep Junior is today, but in >>>>>>>>>>>my opinion Deep Junior still has more chess knowledge than Deep Blue had back in >>>>>>>>>>>1996. >>>>>>>>>>> >>>>>>>>>>>PS: It is hard to compare Deep Blue of 1997 vs Deep Junior of today, but in my >>>>>>>>>>>opinion Deep Junior Chess Knowledge could make up for the difference of Deep >>>>>>>>>>>Blue super calculating power of 1997. >>>>>>>>>> >>>>>>>>>>How do you know all this? >>>>>>>>>> >>>>>>>>>>How do you know Deep Junior has more chess knowledge? >>>>>>>>>> >>>>>>>>>>I mean, we don't know what Deep Blue evaluated exactly (save a few things >>>>>>>>>>that are published). We know *nothing* about what Deep Junior evaluates >>>>>>>>>>exactly. >>>>>>>>> >>>>>>>>>yes we know that. Look at the paper it describes about 40 patterns and if >>>>>>>>>you multiply that with arrays of 64 (that's how it goes in hardware) >>>>>>>>>and add to it piece square tables it is exactly what theydid. of course how >>>>>>>>>well defined the patterns are is a different case. >>>>>>>>> >>>>>>>>>We can see that at the rude play very easily. Look at game 1 from 97, >>>>>>>>>where it played manoeuvres like qa5 bc7 qc5 which even seirawan comments >>>>>>>>>correctly in his 1997 analysis. Gnuchess accuracy it is. Very rude and >>>>>>>>>primitive, but for a program with a leaf evaluation (even though some >>>>>>>>>tuning by preprocessor took place) with several tens of patterns (and >>>>>>>>>as a result of that several thousands of adjustable parameters) that >>>>>>>>>means it was searching deeper than any program with that amount of >>>>>>>>>knowledge in evaluation in 1997. I for sure had more in 97 (though i >>>>>>>>>used arrays less back in 97 than i do now as i'm not hardware but >>>>>>>>>software and L2 caches were performing bad in general back then until >>>>>>>>>pentium pro which took a few years to adjust to) so had others, but we >>>>>>>>>all shared that at a 200Mhz pentiumpro we searched 8-9 ply, NOT 11-12. >>>>>>>>> >>>>>>>> >>>>>>>>I'm not going to comment on the rest of your nonsensical statements, but >>>>>>>>the above is clearly wrong and that is provable. I played in Jakarta on >>>>>>>>a pentium pro 200. And _My program_ searched 11-12 plies. I have the logs >>>>>>>>to prove it. And anyone that wants to download the crafty (jakarta) version >>>>>>>>can find the same thing... >>>>>>>> >>>>>>>>So if you are going to make statements, at _least_ verify that there is some >>>>>>>>basis of truth to them first. _you_ might not have been able to hit 11-12 >>>>>>>>plies on a P6/200, but I did... And others did as well. >>>>>>> >>>>>>> - no checks in qsearch >>>>>>> - forward pruning last ply which also hurted nullmove incredible >>>>>> >>>>>>Don't know what you mean there. If you are talking about razoring, it was >>>>>>a 25% gain roughly but it was removed many years ago... >>>>> >>>>>Yes it was removed around 2000-2001 after i adviced you to remove it Bob. >>>>> >>>>>>> - no mating extensions (not solving win at chess 141 even soon which >>>>>>> in 1997 was a 9 ply trick for me). >>>>>> >>>>>>Crafty has been solving wac141 for a long time. The null-move mate threat >>>>>>speeded it up a ply, maybe... >>>>>> >>>>>>But that is not the point... You said "nobody got to 11-12 plies". I got >>>>>>to 11-12 plies. Your statement is therefore simply false because of that. >>>>> >>>>>A dubious 11-12 ply which doesn't compare to them doesn't count. >>>>> >>>>>Look DIEP 1997 was comparable, so was gnuchess or Zarkov, so was >>>>>The King. When forward pruning turned off (except nullmove) in the king >>>>>from that period, neither of all the programs ever got 11-12 ply. >>>>> >>>>>We can't count an idiotic crafty version. Crafty in 1997 didn't have >>>>>anything called 'king safety'. I remember how you did effort to prevent >>>>>getting mated by something stupid where even diep version 1.0 didn't >>>>>fall for at bullet search depths back then, and where crafty fell for >>>>>even at 11-12 ply. You had a special feature at icc created to prevent >>>>>that 'mercilous' attack even. Everyone in blitz and bullet could beat >>>>>crafty very long period of time with just a simple king safety trick which >>>>>even 1400 chessplayers understood. They were noplayed, censored, a special >>>>>S list was created, anything but the king safety was fixed. >>>>> >>>>>If you run with material only, every idiot gets 11-12 ply. Now you didn't >>>>>even get it in a legal way. You needed forward pruning for it. >>>>> >>>>>Your memory is FUCKING bad that you don't even remember when you turned >>>>>off the forward pruning in crafty. >>>>> >>>>>>You didn't qualify the "nobody to exclude those that can't solve wac 141 >>>>>>fast enough for you or whatever." >>>>>> >>>>>> >>>>>> >>>>>>> >>>>>>>Fritz3 also got 11 ply but it was also with a lot of dubiousy. >>>>>>> >>>>>>>In fact some hit 15 ply as well with major forward pruning back then. >>>>>>> >>>>>>>But that is not a fair compare. We must compare programs that searched >>>>>>>in the same way Bob. So not forward pruning, at most nullmove. and >>>>>>>strong in the leaves. >>>>>>> >>>>>>>Crafty even today is very weak there. >>>>>> >>>>>>Where does that leave _your_ program then??? >>>>>> >>>>>> >>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>>So then 11-12 wins simply. 8-9 with evaluations from that period lost >>>>>>>>>simply. period. >>>>>>>>> >>>>>>>>>Evaluations 8-9 nowadays are a different case (extending way more nowadays >>>>>>>>>too than in 1997 too). The evaluation of DIEP is a top grandmaster relatively >>>>>>>>>seen when compared to 1997 where it knew shit from endgames for example. >>>>>>>>> >>>>>>>>>>As a consequence, you can't possibly support any of the claims or >>>>>>>>>>suggestions you make. >>>>>>>>> >>>>>>>>>Yes we can. The biggest evidence is the games played. Statistical evidence >>>>>>>>>on how programs play moves is the best. The major problem is that you need >>>>>>>>>to invest time if your chess level is not so high to see it and even a high >>>>>>>>>rated chessplayer who knows nothing from how chessprograms evaluate will >>>>>>>>>completely fail here (though Seirawan came pretty far but as he was paid >>>>>>>>>by IBM he described it in a positive way, leaving conclusions to the reader). >>>>>>>>> >>>>>>>>>We have seen some marvellous conclusions already by Uri here based upon >>>>>>>>>logfiles from the IBM computer. From evaluation viewpoint we >>>>>>>>>see for example from the mainlines that it gives a big bonus for a bishop >>>>>>>>>attacking its own queen. We also see it only cares for how many squares the >>>>>>>>>queen can go to, not caring for patterns there. Very basic things which >>>>>>>>>were at the time very normal in gnuchess type programs. >>>>>>>>> >>>>>>>>>We also see that it knows really nothing from good/bad bishops (not >>>>>>>>>surprising, only 1 program had in 97 this thing and it was mine). It >>>>>>>>>simply didn't care for the center at all. This is amazing nowadays >>>>>>>>>comercial programs *only* care for the center. >>>>>>>>> >>>>>>>>>Also its knowledge on passers was very primitif. We see for example that >>>>>>>>>it doesn't see difference even between covered passers and very good >>>>>>>>>blocked passers. Regrettably that didn't happen a lot on the board. >>>>>>>>> >>>>>>>>>The most amazing thing by far is its huge penalties and bonuses for a few >>>>>>>>>king safety things. that of course led to big patzer play which is nice >>>>>>>>>and nowadays very normal. These penalties/bonuses are in complete >>>>>>>>>contrast to pawn structure aroudn the king. In many games we see >>>>>>>>>major mistakes here. game 1, but if i remember well game 4 where >>>>>>>>>deep blue castles long and then plays horrible king moves and b4 b5. >>>>>>>>> >>>>>>>>>From the many king moves in the game and in the logfiles we see clearly that >>>>>>>>>it had a very primitif 'opponent pieces to my king' distance feature. >>>>>>>>> >>>>>>>>>I remember how DIEP back in 95,96 wanted also always ka1 because that would >>>>>>>>>mean the king is further away from the pieces. A very basic mistake we >>>>>>>>>still see in some engines. It is a non-preprocessor mistake obviously. >>>>>>>>> >>>>>>>>>but it doesn't take away that the pattern is a very primitive heuristic. >>>>>>>>> >>>>>>>>>nearly all kind of bad moves are explained by simple bugs in evaluation. >>>>>>>>>100% the exact bugs gnuchess also has. >>>>>>>>> >>>>>>>>>the comparision with gnuchess is not fair, but for evaluation it sure is. >>>>>>>>> >>>>>>>>>We see that the 'new gnuchess', sorry to call it like that, zarkovx, >>>>>>>>>is the program which when getting 10-11 ply is playing from all chess software >>>>>>>>>nearly exactly every move which deep blue also played. don't use the >>>>>>>>>dos-zarkov, but i mean the 4.5xx versions of zarkovx where John hardly >>>>>>>>>nullmoves the last few plies (they take some time to get 10-12 ply, >>>>>>>>>horrible branching factor). It makes the same weird moves, same mistakes, >>>>>>>>>same strong moves. It is a perfect match for how deep blue played. >>>>>>>>> >>>>>>>>>A person who can't play chess at all and whose program is exactly making >>>>>>>>>the mistakes a beginner makes when making a chess evaluation. >>>>>>>>> >>>>>>>>>Best regards, >>>>>>>>>Vincent >>>>>>>>> >>>>>>>>>>All of this talk about Deep Blue this and Deep Blue that is just pure >>>>>>>>>>bullshit. Maybe Fritz 7 would kick its ass. Maybe Fritz 7 would get >>>>>>>>>>its ass kicked. Maybe they're about as strong. I dont care either way >>>>>>>>>>since Deep Blue doesn't exist anymore and it certainly doesn't look as >>>>>>>>>>if it's ever going to play again. So why care about it? Why keep making >>>>>>>>>>totally unfounded speculations? What's the frigging point? This kind >>>>>>>>>>of discussion comes up about once in every 2 months and there has NEVER >>>>>>>>>>EVER come anything insightful out. Instead, a lot of people are making >>>>>>>>>>claims or saying things that they can never ever support, or even are >>>>>>>>>>demonstrably wrong. >>>>>>>>>> >>>>>>>>>>Mention the words 'Deep' and 'Blue' to anyone who works in computer >>>>>>>>>>chess, and all sanity suddently grinds to a halt. >>>>>>>>>> >>>>>>>>>>-- >>>>>>>>>>GCP
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