Author: Robert Hyatt
Date: 15:02:21 08/21/02
Go up one level in this thread
On August 21, 2002 at 15:18:02, Vincent Diepeveen wrote: >On August 21, 2002 at 14:03:57, Robert Hyatt wrote: > >razoring = forwardpruning = fhr = dubiously throwing away >branches. Razoring doesn't "dubiously throw away branches." It simply reduces the depth along _some_ branches by exactly 1 ply. The branch is _still_ searched... Just less deeply... For the same reason null-move is _not_ a forward pruning algorithm... nor is alpha/beta... > >>On August 21, 2002 at 08:20:07, Vincent Diepeveen wrote: >> >>>On August 21, 2002 at 07:58:52, Vincent Diepeveen wrote: >>> >>>needed to get more crafty versions? >>> >>>That all ain't octobre 1997... >> >>What is your point? razoring is _not_ "forward pruning". It >>produces a somewhat similar result. the "last modified" doesn't >>mean a thing, of course. That doesn't say _what_ was modified. >>search.c is modified regularly. >> >>> >>>/* last modified 04/01/99 */ >>> >>>/* >>> ---------------------------------------------------------- >>>| | >>>| now we toss in the "razoring" trick, which simply says | >>>| if we are doing fairly badly, we can reduce the depth | >>>| an additional ply, if there was nothing at the current | >>>| ply that caused an extension. | >>>| | >>> ---------------------------------------------------------- >>>*/ >>> if (depth<3*INCPLY && depth>=2*INCPLY && >>> !tree->in_check[ply] && extensions == -60) { >>> register const int value=-Evaluate(tree,ply+1,ChangeSide(wtm), >>> -(beta+51),-(alpha-51)); >>> if (value+50 < alpha) extensions-=60; >>> } >>> >>> >>> >>>>On August 20, 2002 at 17:56:42, Robert Hyatt wrote: >>>> >>>>>On August 20, 2002 at 07:12:16, Vincent Diepeveen wrote: >>>>> >>>>>>On August 18, 2002 at 21:48:08, Robert Hyatt wrote: >>>>>> >>>>>>>On August 18, 2002 at 21:15:47, Vincent Diepeveen wrote: >>>>>>> >>>>>>>>On August 18, 2002 at 15:08:49, Gian-Carlo Pascutto wrote: >>>>>>>> >>>>>>>>>On August 18, 2002 at 09:06:02, Jorge Pichard wrote: >>>>>>>>> >>>>>>>>>> Kasparov proved that he can defeat programs at fast time controls when he >>>>>>>>>>defeated Deep Thought in a game/90 two games match in 1989. This program was >>>>>>>>>>weaker than Deep Junior is today, as it searched well over 2,000,000 NPS, but >>>>>>>>>>didn't have as much chess knowledge as Deep Junior. He also defeated Deep Blue >>>>>>>>>>in 1996. This program is obviously much faster than Deep Junior is today, but in >>>>>>>>>>my opinion Deep Junior still has more chess knowledge than Deep Blue had back in >>>>>>>>>>1996. >>>>>>>>>> >>>>>>>>>>PS: It is hard to compare Deep Blue of 1997 vs Deep Junior of today, but in my >>>>>>>>>>opinion Deep Junior Chess Knowledge could make up for the difference of Deep >>>>>>>>>>Blue super calculating power of 1997. >>>>>>>>> >>>>>>>>>How do you know all this? >>>>>>>>> >>>>>>>>>How do you know Deep Junior has more chess knowledge? >>>>>>>>> >>>>>>>>>I mean, we don't know what Deep Blue evaluated exactly (save a few things >>>>>>>>>that are published). We know *nothing* about what Deep Junior evaluates >>>>>>>>>exactly. >>>>>>>> >>>>>>>>yes we know that. Look at the paper it describes about 40 patterns and if >>>>>>>>you multiply that with arrays of 64 (that's how it goes in hardware) >>>>>>>>and add to it piece square tables it is exactly what theydid. of course how >>>>>>>>well defined the patterns are is a different case. >>>>>>>> >>>>>>>>We can see that at the rude play very easily. Look at game 1 from 97, >>>>>>>>where it played manoeuvres like qa5 bc7 qc5 which even seirawan comments >>>>>>>>correctly in his 1997 analysis. Gnuchess accuracy it is. Very rude and >>>>>>>>primitive, but for a program with a leaf evaluation (even though some >>>>>>>>tuning by preprocessor took place) with several tens of patterns (and >>>>>>>>as a result of that several thousands of adjustable parameters) that >>>>>>>>means it was searching deeper than any program with that amount of >>>>>>>>knowledge in evaluation in 1997. I for sure had more in 97 (though i >>>>>>>>used arrays less back in 97 than i do now as i'm not hardware but >>>>>>>>software and L2 caches were performing bad in general back then until >>>>>>>>pentium pro which took a few years to adjust to) so had others, but we >>>>>>>>all shared that at a 200Mhz pentiumpro we searched 8-9 ply, NOT 11-12. >>>>>>>> >>>>>>> >>>>>>>I'm not going to comment on the rest of your nonsensical statements, but >>>>>>>the above is clearly wrong and that is provable. I played in Jakarta on >>>>>>>a pentium pro 200. And _My program_ searched 11-12 plies. I have the logs >>>>>>>to prove it. And anyone that wants to download the crafty (jakarta) version >>>>>>>can find the same thing... >>>>>>> >>>>>>>So if you are going to make statements, at _least_ verify that there is some >>>>>>>basis of truth to them first. _you_ might not have been able to hit 11-12 >>>>>>>plies on a P6/200, but I did... And others did as well. >>>>>> >>>>>> - no checks in qsearch >>>>>> - forward pruning last ply which also hurted nullmove incredible >>>>> >>>>>Don't know what you mean there. If you are talking about razoring, it was >>>>>a 25% gain roughly but it was removed many years ago... >>>> >>>>Yes it was removed around 2000-2001 after i adviced you to remove it Bob. >>>> >>>>>> - no mating extensions (not solving win at chess 141 even soon which >>>>>> in 1997 was a 9 ply trick for me). >>>>> >>>>>Crafty has been solving wac141 for a long time. The null-move mate threat >>>>>speeded it up a ply, maybe... >>>>> >>>>>But that is not the point... You said "nobody got to 11-12 plies". I got >>>>>to 11-12 plies. Your statement is therefore simply false because of that. >>>> >>>>A dubious 11-12 ply which doesn't compare to them doesn't count. >>>> >>>>Look DIEP 1997 was comparable, so was gnuchess or Zarkov, so was >>>>The King. When forward pruning turned off (except nullmove) in the king >>>>from that period, neither of all the programs ever got 11-12 ply. >>>> >>>>We can't count an idiotic crafty version. Crafty in 1997 didn't have >>>>anything called 'king safety'. I remember how you did effort to prevent >>>>getting mated by something stupid where even diep version 1.0 didn't >>>>fall for at bullet search depths back then, and where crafty fell for >>>>even at 11-12 ply. You had a special feature at icc created to prevent >>>>that 'mercilous' attack even. Everyone in blitz and bullet could beat >>>>crafty very long period of time with just a simple king safety trick which >>>>even 1400 chessplayers understood. They were noplayed, censored, a special >>>>S list was created, anything but the king safety was fixed. >>>> >>>>If you run with material only, every idiot gets 11-12 ply. Now you didn't >>>>even get it in a legal way. You needed forward pruning for it. >>>> >>>>Your memory is FUCKING bad that you don't even remember when you turned >>>>off the forward pruning in crafty. >>>> >>>>>You didn't qualify the "nobody to exclude those that can't solve wac 141 >>>>>fast enough for you or whatever." >>>>> >>>>> >>>>> >>>>>> >>>>>>Fritz3 also got 11 ply but it was also with a lot of dubiousy. >>>>>> >>>>>>In fact some hit 15 ply as well with major forward pruning back then. >>>>>> >>>>>>But that is not a fair compare. We must compare programs that searched >>>>>>in the same way Bob. So not forward pruning, at most nullmove. and >>>>>>strong in the leaves. >>>>>> >>>>>>Crafty even today is very weak there. >>>>> >>>>>Where does that leave _your_ program then??? >>>>> >>>>> >>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>So then 11-12 wins simply. 8-9 with evaluations from that period lost >>>>>>>>simply. period. >>>>>>>> >>>>>>>>Evaluations 8-9 nowadays are a different case (extending way more nowadays >>>>>>>>too than in 1997 too). The evaluation of DIEP is a top grandmaster relatively >>>>>>>>seen when compared to 1997 where it knew shit from endgames for example. >>>>>>>> >>>>>>>>>As a consequence, you can't possibly support any of the claims or >>>>>>>>>suggestions you make. >>>>>>>> >>>>>>>>Yes we can. The biggest evidence is the games played. Statistical evidence >>>>>>>>on how programs play moves is the best. The major problem is that you need >>>>>>>>to invest time if your chess level is not so high to see it and even a high >>>>>>>>rated chessplayer who knows nothing from how chessprograms evaluate will >>>>>>>>completely fail here (though Seirawan came pretty far but as he was paid >>>>>>>>by IBM he described it in a positive way, leaving conclusions to the reader). >>>>>>>> >>>>>>>>We have seen some marvellous conclusions already by Uri here based upon >>>>>>>>logfiles from the IBM computer. From evaluation viewpoint we >>>>>>>>see for example from the mainlines that it gives a big bonus for a bishop >>>>>>>>attacking its own queen. We also see it only cares for how many squares the >>>>>>>>queen can go to, not caring for patterns there. Very basic things which >>>>>>>>were at the time very normal in gnuchess type programs. >>>>>>>> >>>>>>>>We also see that it knows really nothing from good/bad bishops (not >>>>>>>>surprising, only 1 program had in 97 this thing and it was mine). It >>>>>>>>simply didn't care for the center at all. This is amazing nowadays >>>>>>>>comercial programs *only* care for the center. >>>>>>>> >>>>>>>>Also its knowledge on passers was very primitif. We see for example that >>>>>>>>it doesn't see difference even between covered passers and very good >>>>>>>>blocked passers. Regrettably that didn't happen a lot on the board. >>>>>>>> >>>>>>>>The most amazing thing by far is its huge penalties and bonuses for a few >>>>>>>>king safety things. that of course led to big patzer play which is nice >>>>>>>>and nowadays very normal. These penalties/bonuses are in complete >>>>>>>>contrast to pawn structure aroudn the king. In many games we see >>>>>>>>major mistakes here. game 1, but if i remember well game 4 where >>>>>>>>deep blue castles long and then plays horrible king moves and b4 b5. >>>>>>>> >>>>>>>>From the many king moves in the game and in the logfiles we see clearly that >>>>>>>>it had a very primitif 'opponent pieces to my king' distance feature. >>>>>>>> >>>>>>>>I remember how DIEP back in 95,96 wanted also always ka1 because that would >>>>>>>>mean the king is further away from the pieces. A very basic mistake we >>>>>>>>still see in some engines. It is a non-preprocessor mistake obviously. >>>>>>>> >>>>>>>>but it doesn't take away that the pattern is a very primitive heuristic. >>>>>>>> >>>>>>>>nearly all kind of bad moves are explained by simple bugs in evaluation. >>>>>>>>100% the exact bugs gnuchess also has. >>>>>>>> >>>>>>>>the comparision with gnuchess is not fair, but for evaluation it sure is. >>>>>>>> >>>>>>>>We see that the 'new gnuchess', sorry to call it like that, zarkovx, >>>>>>>>is the program which when getting 10-11 ply is playing from all chess software >>>>>>>>nearly exactly every move which deep blue also played. don't use the >>>>>>>>dos-zarkov, but i mean the 4.5xx versions of zarkovx where John hardly >>>>>>>>nullmoves the last few plies (they take some time to get 10-12 ply, >>>>>>>>horrible branching factor). It makes the same weird moves, same mistakes, >>>>>>>>same strong moves. It is a perfect match for how deep blue played. >>>>>>>> >>>>>>>>A person who can't play chess at all and whose program is exactly making >>>>>>>>the mistakes a beginner makes when making a chess evaluation. >>>>>>>> >>>>>>>>Best regards, >>>>>>>>Vincent >>>>>>>> >>>>>>>>>All of this talk about Deep Blue this and Deep Blue that is just pure >>>>>>>>>bullshit. Maybe Fritz 7 would kick its ass. Maybe Fritz 7 would get >>>>>>>>>its ass kicked. Maybe they're about as strong. I dont care either way >>>>>>>>>since Deep Blue doesn't exist anymore and it certainly doesn't look as >>>>>>>>>if it's ever going to play again. So why care about it? Why keep making >>>>>>>>>totally unfounded speculations? What's the frigging point? This kind >>>>>>>>>of discussion comes up about once in every 2 months and there has NEVER >>>>>>>>>EVER come anything insightful out. Instead, a lot of people are making >>>>>>>>>claims or saying things that they can never ever support, or even are >>>>>>>>>demonstrably wrong. >>>>>>>>> >>>>>>>>>Mention the words 'Deep' and 'Blue' to anyone who works in computer >>>>>>>>>chess, and all sanity suddently grinds to a halt. >>>>>>>>> >>>>>>>>>-- >>>>>>>>>GCP
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