Author: Vincent Diepeveen
Date: 12:18:02 08/21/02
Go up one level in this thread
On August 21, 2002 at 14:03:57, Robert Hyatt wrote: razoring = forwardpruning = fhr = dubiously throwing away branches. >On August 21, 2002 at 08:20:07, Vincent Diepeveen wrote: > >>On August 21, 2002 at 07:58:52, Vincent Diepeveen wrote: >> >>needed to get more crafty versions? >> >>That all ain't octobre 1997... > >What is your point? razoring is _not_ "forward pruning". It >produces a somewhat similar result. the "last modified" doesn't >mean a thing, of course. That doesn't say _what_ was modified. >search.c is modified regularly. > >> >>/* last modified 04/01/99 */ >> >>/* >> ---------------------------------------------------------- >>| | >>| now we toss in the "razoring" trick, which simply says | >>| if we are doing fairly badly, we can reduce the depth | >>| an additional ply, if there was nothing at the current | >>| ply that caused an extension. | >>| | >> ---------------------------------------------------------- >>*/ >> if (depth<3*INCPLY && depth>=2*INCPLY && >> !tree->in_check[ply] && extensions == -60) { >> register const int value=-Evaluate(tree,ply+1,ChangeSide(wtm), >> -(beta+51),-(alpha-51)); >> if (value+50 < alpha) extensions-=60; >> } >> >> >> >>>On August 20, 2002 at 17:56:42, Robert Hyatt wrote: >>> >>>>On August 20, 2002 at 07:12:16, Vincent Diepeveen wrote: >>>> >>>>>On August 18, 2002 at 21:48:08, Robert Hyatt wrote: >>>>> >>>>>>On August 18, 2002 at 21:15:47, Vincent Diepeveen wrote: >>>>>> >>>>>>>On August 18, 2002 at 15:08:49, Gian-Carlo Pascutto wrote: >>>>>>> >>>>>>>>On August 18, 2002 at 09:06:02, Jorge Pichard wrote: >>>>>>>> >>>>>>>>> Kasparov proved that he can defeat programs at fast time controls when he >>>>>>>>>defeated Deep Thought in a game/90 two games match in 1989. This program was >>>>>>>>>weaker than Deep Junior is today, as it searched well over 2,000,000 NPS, but >>>>>>>>>didn't have as much chess knowledge as Deep Junior. He also defeated Deep Blue >>>>>>>>>in 1996. This program is obviously much faster than Deep Junior is today, but in >>>>>>>>>my opinion Deep Junior still has more chess knowledge than Deep Blue had back in >>>>>>>>>1996. >>>>>>>>> >>>>>>>>>PS: It is hard to compare Deep Blue of 1997 vs Deep Junior of today, but in my >>>>>>>>>opinion Deep Junior Chess Knowledge could make up for the difference of Deep >>>>>>>>>Blue super calculating power of 1997. >>>>>>>> >>>>>>>>How do you know all this? >>>>>>>> >>>>>>>>How do you know Deep Junior has more chess knowledge? >>>>>>>> >>>>>>>>I mean, we don't know what Deep Blue evaluated exactly (save a few things >>>>>>>>that are published). We know *nothing* about what Deep Junior evaluates >>>>>>>>exactly. >>>>>>> >>>>>>>yes we know that. Look at the paper it describes about 40 patterns and if >>>>>>>you multiply that with arrays of 64 (that's how it goes in hardware) >>>>>>>and add to it piece square tables it is exactly what theydid. of course how >>>>>>>well defined the patterns are is a different case. >>>>>>> >>>>>>>We can see that at the rude play very easily. Look at game 1 from 97, >>>>>>>where it played manoeuvres like qa5 bc7 qc5 which even seirawan comments >>>>>>>correctly in his 1997 analysis. Gnuchess accuracy it is. Very rude and >>>>>>>primitive, but for a program with a leaf evaluation (even though some >>>>>>>tuning by preprocessor took place) with several tens of patterns (and >>>>>>>as a result of that several thousands of adjustable parameters) that >>>>>>>means it was searching deeper than any program with that amount of >>>>>>>knowledge in evaluation in 1997. I for sure had more in 97 (though i >>>>>>>used arrays less back in 97 than i do now as i'm not hardware but >>>>>>>software and L2 caches were performing bad in general back then until >>>>>>>pentium pro which took a few years to adjust to) so had others, but we >>>>>>>all shared that at a 200Mhz pentiumpro we searched 8-9 ply, NOT 11-12. >>>>>>> >>>>>> >>>>>>I'm not going to comment on the rest of your nonsensical statements, but >>>>>>the above is clearly wrong and that is provable. I played in Jakarta on >>>>>>a pentium pro 200. And _My program_ searched 11-12 plies. I have the logs >>>>>>to prove it. And anyone that wants to download the crafty (jakarta) version >>>>>>can find the same thing... >>>>>> >>>>>>So if you are going to make statements, at _least_ verify that there is some >>>>>>basis of truth to them first. _you_ might not have been able to hit 11-12 >>>>>>plies on a P6/200, but I did... And others did as well. >>>>> >>>>> - no checks in qsearch >>>>> - forward pruning last ply which also hurted nullmove incredible >>>> >>>>Don't know what you mean there. If you are talking about razoring, it was >>>>a 25% gain roughly but it was removed many years ago... >>> >>>Yes it was removed around 2000-2001 after i adviced you to remove it Bob. >>> >>>>> - no mating extensions (not solving win at chess 141 even soon which >>>>> in 1997 was a 9 ply trick for me). >>>> >>>>Crafty has been solving wac141 for a long time. The null-move mate threat >>>>speeded it up a ply, maybe... >>>> >>>>But that is not the point... You said "nobody got to 11-12 plies". I got >>>>to 11-12 plies. Your statement is therefore simply false because of that. >>> >>>A dubious 11-12 ply which doesn't compare to them doesn't count. >>> >>>Look DIEP 1997 was comparable, so was gnuchess or Zarkov, so was >>>The King. When forward pruning turned off (except nullmove) in the king >>>from that period, neither of all the programs ever got 11-12 ply. >>> >>>We can't count an idiotic crafty version. Crafty in 1997 didn't have >>>anything called 'king safety'. I remember how you did effort to prevent >>>getting mated by something stupid where even diep version 1.0 didn't >>>fall for at bullet search depths back then, and where crafty fell for >>>even at 11-12 ply. You had a special feature at icc created to prevent >>>that 'mercilous' attack even. Everyone in blitz and bullet could beat >>>crafty very long period of time with just a simple king safety trick which >>>even 1400 chessplayers understood. They were noplayed, censored, a special >>>S list was created, anything but the king safety was fixed. >>> >>>If you run with material only, every idiot gets 11-12 ply. Now you didn't >>>even get it in a legal way. You needed forward pruning for it. >>> >>>Your memory is FUCKING bad that you don't even remember when you turned >>>off the forward pruning in crafty. >>> >>>>You didn't qualify the "nobody to exclude those that can't solve wac 141 >>>>fast enough for you or whatever." >>>> >>>> >>>> >>>>> >>>>>Fritz3 also got 11 ply but it was also with a lot of dubiousy. >>>>> >>>>>In fact some hit 15 ply as well with major forward pruning back then. >>>>> >>>>>But that is not a fair compare. We must compare programs that searched >>>>>in the same way Bob. So not forward pruning, at most nullmove. and >>>>>strong in the leaves. >>>>> >>>>>Crafty even today is very weak there. >>>> >>>>Where does that leave _your_ program then??? >>>> >>>> >>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>>So then 11-12 wins simply. 8-9 with evaluations from that period lost >>>>>>>simply. period. >>>>>>> >>>>>>>Evaluations 8-9 nowadays are a different case (extending way more nowadays >>>>>>>too than in 1997 too). The evaluation of DIEP is a top grandmaster relatively >>>>>>>seen when compared to 1997 where it knew shit from endgames for example. >>>>>>> >>>>>>>>As a consequence, you can't possibly support any of the claims or >>>>>>>>suggestions you make. >>>>>>> >>>>>>>Yes we can. The biggest evidence is the games played. Statistical evidence >>>>>>>on how programs play moves is the best. The major problem is that you need >>>>>>>to invest time if your chess level is not so high to see it and even a high >>>>>>>rated chessplayer who knows nothing from how chessprograms evaluate will >>>>>>>completely fail here (though Seirawan came pretty far but as he was paid >>>>>>>by IBM he described it in a positive way, leaving conclusions to the reader). >>>>>>> >>>>>>>We have seen some marvellous conclusions already by Uri here based upon >>>>>>>logfiles from the IBM computer. From evaluation viewpoint we >>>>>>>see for example from the mainlines that it gives a big bonus for a bishop >>>>>>>attacking its own queen. We also see it only cares for how many squares the >>>>>>>queen can go to, not caring for patterns there. Very basic things which >>>>>>>were at the time very normal in gnuchess type programs. >>>>>>> >>>>>>>We also see that it knows really nothing from good/bad bishops (not >>>>>>>surprising, only 1 program had in 97 this thing and it was mine). It >>>>>>>simply didn't care for the center at all. This is amazing nowadays >>>>>>>comercial programs *only* care for the center. >>>>>>> >>>>>>>Also its knowledge on passers was very primitif. We see for example that >>>>>>>it doesn't see difference even between covered passers and very good >>>>>>>blocked passers. Regrettably that didn't happen a lot on the board. >>>>>>> >>>>>>>The most amazing thing by far is its huge penalties and bonuses for a few >>>>>>>king safety things. that of course led to big patzer play which is nice >>>>>>>and nowadays very normal. These penalties/bonuses are in complete >>>>>>>contrast to pawn structure aroudn the king. In many games we see >>>>>>>major mistakes here. game 1, but if i remember well game 4 where >>>>>>>deep blue castles long and then plays horrible king moves and b4 b5. >>>>>>> >>>>>>>From the many king moves in the game and in the logfiles we see clearly that >>>>>>>it had a very primitif 'opponent pieces to my king' distance feature. >>>>>>> >>>>>>>I remember how DIEP back in 95,96 wanted also always ka1 because that would >>>>>>>mean the king is further away from the pieces. A very basic mistake we >>>>>>>still see in some engines. It is a non-preprocessor mistake obviously. >>>>>>> >>>>>>>but it doesn't take away that the pattern is a very primitive heuristic. >>>>>>> >>>>>>>nearly all kind of bad moves are explained by simple bugs in evaluation. >>>>>>>100% the exact bugs gnuchess also has. >>>>>>> >>>>>>>the comparision with gnuchess is not fair, but for evaluation it sure is. >>>>>>> >>>>>>>We see that the 'new gnuchess', sorry to call it like that, zarkovx, >>>>>>>is the program which when getting 10-11 ply is playing from all chess software >>>>>>>nearly exactly every move which deep blue also played. don't use the >>>>>>>dos-zarkov, but i mean the 4.5xx versions of zarkovx where John hardly >>>>>>>nullmoves the last few plies (they take some time to get 10-12 ply, >>>>>>>horrible branching factor). It makes the same weird moves, same mistakes, >>>>>>>same strong moves. It is a perfect match for how deep blue played. >>>>>>> >>>>>>>A person who can't play chess at all and whose program is exactly making >>>>>>>the mistakes a beginner makes when making a chess evaluation. >>>>>>> >>>>>>>Best regards, >>>>>>>Vincent >>>>>>> >>>>>>>>All of this talk about Deep Blue this and Deep Blue that is just pure >>>>>>>>bullshit. Maybe Fritz 7 would kick its ass. Maybe Fritz 7 would get >>>>>>>>its ass kicked. Maybe they're about as strong. I dont care either way >>>>>>>>since Deep Blue doesn't exist anymore and it certainly doesn't look as >>>>>>>>if it's ever going to play again. So why care about it? Why keep making >>>>>>>>totally unfounded speculations? What's the frigging point? This kind >>>>>>>>of discussion comes up about once in every 2 months and there has NEVER >>>>>>>>EVER come anything insightful out. Instead, a lot of people are making >>>>>>>>claims or saying things that they can never ever support, or even are >>>>>>>>demonstrably wrong. >>>>>>>> >>>>>>>>Mention the words 'Deep' and 'Blue' to anyone who works in computer >>>>>>>>chess, and all sanity suddently grinds to a halt. >>>>>>>> >>>>>>>>-- >>>>>>>>GCP
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