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Subject: Re: DEEP BLUES AVERAGE PLY?

Author: Gian-Carlo Pascutto

Date: 08:34:53 08/22/02

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On August 22, 2002 at 11:07:57, Robert Hyatt wrote:

>I'm not handwaving at all.  Why don't you take crafty on a 1 processor box
>and then compute its branching factor.  Then do the same on a 4 processor
>box using only the time required to search.  The numbers will track quite
>well.  In fact, you can _not_ use the parallel nodes searched to compute
>a real branching factor for obvious reasons...

Crafty != DT. Moreover, later in this post you say that it's an
apples to oranges comparison. Again I'm missing some consistency here.

>As I have also said, until you understand their parallel search in particular,
>don't let a few months of fiddling with a primitive parallel search algorithm
>color your thinking.  More processors in their case (more hardware processors
>not more software processors) does _not_ give them trouble "kicking them in."
>
>Their search doesn't work like yours.  Not anything related, in fact...
>
>>
>>I still haven't seen this sufficiently addressed, so I will get some more
>>data about it myself.
>
>Read his thesis.  Then you will understand why you are comparing apples to
>oranges when you compare a software search like you are doing to what they
>are (were) doing...
>
>The problems and issues are completely different...

Whether I have read their thesis is completely irrelevant to the very basic
fact that you cannot calculate a branching factor when you're looking at
*times* in a situation where the *nodes per second* is variable.

The traditional idea of a branching factor becomes meaningless in this
situation, so quoting 4.0 as theirs is just as meaningless.

--
GCP



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