Author: Gian-Carlo Pascutto
Date: 09:21:51 08/25/02
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On August 25, 2002 at 11:45:57, Ulrich Tuerke wrote: >You could even go further and ask, why they are allowed to use the CessBase GUI >? >That's because, there are other important features besides the book itself: >first of all book-learning through the CB-GUI which is particularly essential >for the SSDF kind of matches, another things is the EGTB access by the GUI. So >in case a 5 men position appears on the board, the engine won't even be invoked; >that's handled completely by the CB GUI. > >On the other hand, the CB commercial engines have been using these features for >a long time without anyone complaining as far as I know. Why should gromit be a >so terribly different case here ? You have a point here, but I think the answer is simply that most programmers feel that there is little creativity involved in making the GUI. Certainly, it is not a task to be taken lightly, but a good interface does not actually affect the strength of the engine. The learning *does*, but honestly, a good learning function is not very hard to write either, especially for someone who already made a chessengine. The learning method that the CB GUI uses is documented in the ICCA Journals. The same goes for the endgame tablebases. No matter what format they are in, the data is always the same. The book, on the other hand, is a totally different matter. -- GCP
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