Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Book vs. Engine

Author: Matthias Gemuh

Date: 12:45:10 08/26/02

Go up one level in this thread


On August 26, 2002 at 13:49:05, Steve Coladonato wrote:

>On August 26, 2002 at 10:17:04, Matthias Gemuh wrote:
>
><snip>
>>
>>Hi Steve,
>>
>>Nobody can verify that an engine is not using book after move 14.
>>This is probably one of the main reasons why book move are not limited.
>>
>>I hate to watch a game only to realize that the engine is also only watching and
>>the game is actually played to a won/lost position by a book !!!!
>>
>>I am the author of BigLion (http://www.gemuh.de) and my engine interacts with
>>book only as follows : a) look in book, b) if moves available, sort them
>>(according to number of won games) and randomly choose one of the "good" ones.
>> c) if no book moves, go calculate.
>>
>>I don't understand why some authors weave a book into every part of their
>>engine. A book is not part of the engine.
>>
>>Matthias.
>
>Matthias,
>
>I am not familiar with BigLion.  Does it run on Linux and if so can I download
>it?  Also, do you know if it is compatible with SCID?
>
>I don't have any problem using a book as a look-up.  But I am getting the
>impression that the book is becoming a tablebase for the entire game.  Perhaps
>that is the way chess will be "solved".
>
>Steve
>
>Steve


Hi Steve,

I don't have any experience with Unix/Linux, so I don't think I could port
BigLion to Linux. BigLion is written in Borland C++ Builder 5 and supports the
UCI and Winboard protocols. It ponders and analyes only under UCI because I
don't fully understand the WB protocol (yet). It is not very strong and
currently does not support console mode. It will also not play black against
humans (a bug). I wrote the first line of code about 12 months ago, so much
improvement is still to come :-).

Regards,
Matthias.









This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.