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Subject: Re: What is real chess? Gambling or hard work and preparation?

Author: Uri Blass

Date: 06:13:45 08/28/02

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On August 28, 2002 at 08:52:48, Rolf Tueschen wrote:

>On August 27, 2002 at 07:43:26, Uri Blass wrote:
>
>>On August 27, 2002 at 06:51:11, Rolf Tueschen wrote:
>>
>>>On August 27, 2002 at 04:44:28, Uri Blass wrote:
>>>
>>>>On August 26, 2002 at 18:13:56, Rolf Tueschen wrote:
>>>><snipped>
>>>>>>Here is the list of the programs above 2600.
>>>>>>You can see that the porgrams played usually more than 400 games
>>>>>
>>>>>Yes, Uri, I knew it. But! I wrote "that could be added up".
>>>>
>>>>I did not understand what you mean by "could be added up" so I ignored it.
>>>>I understand your point that learning is important in their matches when it is
>>>>not important in real tournaments when programs are allowed to change book
>>>>between games.
>>>
>>>Although we have almost coincidence, I can always find new divergences and new
>>>ideas to explain certain things. So the debate isn't boring at all.
>>>
>>>The new idea here is the tendency of CC experts, and you are one of them, to
>>>always finding new tricks to cripple human chess. I do not say that this
>>>crippling is the ratio of CC and a conscient behaviour. It's more a fallacy if
>>>you once concentrate too much on 'performance' without reflecting the overall
>>>situation in chess. For me CC is a part of chess.
>>>
>>>Let me elaborate this point.
>>>
>>>For me the learning function was a technology which allowed the chess program to
>>>come closer to correct chess! But if I read you and others, I understand that
>>>the learning has only one single goal, namely to prevent that a clever opponent
>>>could repeat certain lines _no matter_ if the line itself is good or bad
>>>objectively, but because later, perhaps due to some different failure, the game
>>>was lost. For me, honestly, this is a pervert understanding of chess. I for one
>>>would say that if objectively the position is good, or at least not bad, it
>>>shouldn't be excluded by the learning function only because later the game was
>>>lost. The perversion is even that if a certain continuation is favorable for the
>>>machine, that it's still deactivated because tue to later events the game can't
>>>be kept open by the machine. This is foolish! I would recommand that the
>>>programmers should better study possibilities how they could teach their progs
>>>to understand the positions of such lines. Please take all what I write with the
>>>certainty that I do not know exactly what really happens with e.g. the learning
>>>function. So please do not reject the whole context only because a technical
>>>detail might be false. It should also be clear that I do not address you in
>>>particular, since you are trying to get to the meant most of the time. Because
>>>otherwise we end up in endless circles of repeatitions.
>>>
>>>Let me mention the books too. I am not against books! But I am against books
>>>whose sole meaning is to put the machine into the position to play position that
>>>they couldn't play out of principal weaknesses. This is what I call cheating or
>>>boasting or fraud, all terms please without juridical implications but only in
>>>relation to fairness and gentleman sports. -
>>>For me it is absolutely out of imagination why CC experts are using such
>>>technology. Is it the dream of perfection? I don't think so, because why then CC
>>>experts can sleep a single night without nightmares when they think of the known
>>>absolute weaknesses of the progs. Why don't they concentrate on these weaknesses
>>>instead of using GM books, whose deep meaning the machine can't understand at
>>>all!?
>>
>>I do not think that programmers in general are not interested in fixing the
>>weaknesses of programs in the opening but it is not a simple task.
>>
>>programmers change the evaluation function of chess programs to do them better.
>>
>>I think that having an epd file of the most common positions in human-human
>>games that most programs cannot find the right move in dew minutes may be a good
>>idea.
>>
>>I believe that it is possible to fix the evaluation and the search rules of
>>programs in order to help them to find the right moves.
>
>If you meant that these positions are added to the GM books with looong
>variations included, all coming from human masters and not from the program
>itself, I would not appreciate it.

No
I meant to add knowledge to help programs to play better by search and
evaluation but before adding knowledge it is important to know exactly what is
missing.

I think that having the positions when programs blunder may be prodctive for
programmers.

I do not think good programmers are going to hurry to fix a mistake in one
position by knowledge because the problem is to define small number of rules
that can help in a lot of positions so they first need to observe a lot of
positions when programs blunder and only later define some rules when the target
is to avoid most of the mistakes without creating different mistakes.

Uri



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