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Subject: Re: What is real chess? Gambling or hard work and preparation?

Author: Rolf Tueschen

Date: 06:24:14 08/28/02

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On August 28, 2002 at 09:13:45, Uri Blass wrote:

>On August 28, 2002 at 08:52:48, Rolf Tueschen wrote:
>
>>On August 27, 2002 at 07:43:26, Uri Blass wrote:
>>
>>>On August 27, 2002 at 06:51:11, Rolf Tueschen wrote:
>>>
>>>>On August 27, 2002 at 04:44:28, Uri Blass wrote:
>>>>
>>>>>On August 26, 2002 at 18:13:56, Rolf Tueschen wrote:
>>>>><snipped>
>>>>>>>Here is the list of the programs above 2600.
>>>>>>>You can see that the porgrams played usually more than 400 games
>>>>>>
>>>>>>Yes, Uri, I knew it. But! I wrote "that could be added up".
>>>>>
>>>>>I did not understand what you mean by "could be added up" so I ignored it.
>>>>>I understand your point that learning is important in their matches when it is
>>>>>not important in real tournaments when programs are allowed to change book
>>>>>between games.
>>>>
>>>>Although we have almost coincidence, I can always find new divergences and new
>>>>ideas to explain certain things. So the debate isn't boring at all.
>>>>
>>>>The new idea here is the tendency of CC experts, and you are one of them, to
>>>>always finding new tricks to cripple human chess. I do not say that this
>>>>crippling is the ratio of CC and a conscient behaviour. It's more a fallacy if
>>>>you once concentrate too much on 'performance' without reflecting the overall
>>>>situation in chess. For me CC is a part of chess.
>>>>
>>>>Let me elaborate this point.
>>>>
>>>>For me the learning function was a technology which allowed the chess program to
>>>>come closer to correct chess! But if I read you and others, I understand that
>>>>the learning has only one single goal, namely to prevent that a clever opponent
>>>>could repeat certain lines _no matter_ if the line itself is good or bad
>>>>objectively, but because later, perhaps due to some different failure, the game
>>>>was lost. For me, honestly, this is a pervert understanding of chess. I for one
>>>>would say that if objectively the position is good, or at least not bad, it
>>>>shouldn't be excluded by the learning function only because later the game was
>>>>lost. The perversion is even that if a certain continuation is favorable for the
>>>>machine, that it's still deactivated because tue to later events the game can't
>>>>be kept open by the machine. This is foolish! I would recommand that the
>>>>programmers should better study possibilities how they could teach their progs
>>>>to understand the positions of such lines. Please take all what I write with the
>>>>certainty that I do not know exactly what really happens with e.g. the learning
>>>>function. So please do not reject the whole context only because a technical
>>>>detail might be false. It should also be clear that I do not address you in
>>>>particular, since you are trying to get to the meant most of the time. Because
>>>>otherwise we end up in endless circles of repeatitions.
>>>>
>>>>Let me mention the books too. I am not against books! But I am against books
>>>>whose sole meaning is to put the machine into the position to play position that
>>>>they couldn't play out of principal weaknesses. This is what I call cheating or
>>>>boasting or fraud, all terms please without juridical implications but only in
>>>>relation to fairness and gentleman sports. -
>>>>For me it is absolutely out of imagination why CC experts are using such
>>>>technology. Is it the dream of perfection? I don't think so, because why then CC
>>>>experts can sleep a single night without nightmares when they think of the known
>>>>absolute weaknesses of the progs. Why don't they concentrate on these weaknesses
>>>>instead of using GM books, whose deep meaning the machine can't understand at
>>>>all!?
>>>
>>>I do not think that programmers in general are not interested in fixing the
>>>weaknesses of programs in the opening but it is not a simple task.
>>>
>>>programmers change the evaluation function of chess programs to do them better.
>>>
>>>I think that having an epd file of the most common positions in human-human
>>>games that most programs cannot find the right move in dew minutes may be a good
>>>idea.
>>>
>>>I believe that it is possible to fix the evaluation and the search rules of
>>>programs in order to help them to find the right moves.
>>
>>If you meant that these positions are added to the GM books with looong
>>variations included, all coming from human masters and not from the program
>>itself, I would not appreciate it.
>
>No
>I meant to add knowledge to help programs to play better by search and
>evaluation but before adding knowledge it is important to know exactly what is
>missing.
>
>I think that having the positions when programs blunder may be prodctive for
>programmers.
>
>I do not think good programmers are going to hurry to fix a mistake in one
>position by knowledge because the problem is to define small number of rules
>that can help in a lot of positions so they first need to observe a lot of
>positions when programs blunder and only later define some rules when the target
>is to avoid most of the mistakes without creating different mistakes.
>
>Uri

Thanks for the clarification. I'm sure that working on such a dictionary of
actually unsolvable positions would initiate a new aera of CC!

BTW it's a pity that the month long work of GM Benjamin for DB2 is kept in
secrecy. It's so bad for CC.

Also, your idea is part of a more general approach for computers analysing in
principal _all_ opening moves from 1 to 30. With good coordination this could
become a worldwide project. The idea comes from a German who made the proposal
in CSS.

(BTW would you support the exclusion of the lines in question from the GM
books?)

Rolf Tueschen



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