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Subject: Re: Cool it please - Vincent

Author: Robert Hyatt

Date: 11:24:47 09/04/02

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On September 04, 2002 at 14:18:38, Vincent Diepeveen wrote:

>On September 04, 2002 at 13:36:38, Robert Hyatt wrote:
>
>But you make stupid assumptions. For example, DIEP profits about
>for 40% of the nodes in such a case. Imagine it profits 40%.

Consider us "even" then.  I make "stupid assumptions".  You make
"stupid statements"...


>
>That's dual with double node count than single. So run A it runs
>with n nodes a second. run B it runs with n/2 nodes a second.
>
>It means a speedup at 2 processors of > 2.0 is very well possible.

It isn't possible.  I have explained why a dozen times.  I'm not going
there again.  You report > 2.0, and you get lauged at.  It's up to you.


>It simply says nothing on how a program lineairly scales. the
>'speedup' number is no longer a speedup number but an index which
>is comparable with not a single scientists result.
>
>If your goal is to write somethign that cannot be compared to any other
>research, then i would love to hear it.

My goal was to answer the question "how much does the parallel search speed
up Cray Blitz in a real game?"

Nothing more.  Nothing less.

You can ask any question you want.  And you can either choose to answer them
yourself, or wait until someone else does.  I chose to answer this question
myself, and I did...


I don't care about your "hand-waving" about hash table entries.  I set up the
best experimental test I could to answer the question.  Is it flawed? possibly.
Could it be done better?  I doubt it.  The very concept of parallel speedup is
non-trivial to measure.  Even with fixed-depth searches.  A game doesn't have
that luxury so the results are certainly going to be somewhat different.  But,
who cares?  I want to play games, not run tests...



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