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Subject: Re: Rebel XP Machëide x2cou_51 and 56 strike back... games versus Fritz7

Author: martin fierz

Date: 23:38:27 09/09/02

Go up one level in this thread


On September 10, 2002 at 01:45:23, Uri Blass wrote:

>On September 09, 2002 at 19:59:39, martin fierz wrote:
>
>>On September 09, 2002 at 18:42:28, Thorsten Czub wrote:
>>
>>>Only DOS :-)))
>>>No tablebases for rebel. only 60 MB hash.
>>>windows version hopefully released... when ed is ready :-)))
>>
>>x2cou_51, x2cou_56? how many versions have you tested, thorsten?
>>
>>i ask because i wonder if you are wasting your time with the following approach:
>>if you produce 50 versions of rebel (let's imagine they are all same strong) and
>>then play a short (e.g. 10 games) match against fritz with each of the 50
>>versions - what happens? thanks to statistical fluctuations *alone*, some
>>versions of rebel will win, some will lose. you will think you produce a great
>>new playing style, when all you do is chase random numbers... how many games do
>>you play with every style? i don't want to stop you from trying to improve rebel
>>- just to make sure you do it right :-)
>
>Note that thorsten also watch the games.
>Seeing the games give more information than seeing only the results.
>
>Thorsten explained this point in the past.

i understand - and i agree with you that if you watch the games you can learn
more than just looking at results. i often go over all lost games in such a 288
game match to try and find patterns in my program's losses. i didnt know torsten
was watching them closely - and so i asked what he is doing exactly.

aloha
  martin

>I believe that even with watching the games a lot of games are needed but less
>games relative to the case that you do not watch the games.
>
>You can learn from watching the games what are the numbers that should be
>changed and to what direction.
>
>You can learn from analyzing the games and trying to do a minimal change in the
>evaluation to fix the error.
>
>I guess that there are cases when thorsten rejects a style inspite of having
>slightly better results but only thorsten can tell if my guess is correct.
>
>
>>let me give you an example: when i change something at my checkers engine, i
>>play matches of 288 games against a control program for comparison. i have often
>>seen the first 20 games be like +4 for one engine, but finally it loses the
>>match...
>
>For me it is dependent on the change.
>
>There are changes in the evaluation that I do based on watching a lot of games
>and analyzing them without tests and testing by games is done only after
>thinking that I do a significant improvement.
>
>In these days I do not work on movei(I guess that I will continue in october to
>work on it) but I clearly learn what should be changed from watching and
>analyzing a lot of games.
>
>Uri
>
>
>
>
>
>
>
>>
>>aloha
>>  martin
>>
>>PS: this "try lots of ideas and one will be good" strategy is something you can
>>actually make money with on the stock market: an arbitrary example: use an
>>M-N-strategy to make money at the stock market: at the end of every year, buy
>>stock of companies which are between rank M and N in performance over the last
>>year, eg M=4, N=10. the idea is to not buy companies with the best performance
>>because they probably won't be able to repeat their performance, according to
>>some stock market gurus. now, take 50 such strategies with different M and N
>>numbers and look backward which would have performed best over the last 10
>>years. you are virtually *guaranteed* to find one which outperforms the market.
>>now, the important money-making step: DO NOT USE THIS STRATEGY YOURSELF. it
>>won't work, because it's just a random fluctuation thing. one of these
>>strategies had to be best. instead, sell books on how to make money at the stock
>>market, quoting this strategy and saying "over the last 10 years, you would have
>>outperformed the market by 5%". this seems to work well :-)



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