Author: Sune Fischer
Date: 12:50:32 09/10/02
Go up one level in this thread
On September 10, 2002 at 15:32:04, Gerd Isenberg wrote: >On September 10, 2002 at 03:11:41, Sune Fischer wrote: > >>On September 10, 2002 at 03:06:48, Gerd Isenberg wrote: >> >>>Thanks, Tony >>> >>>i have it now. It's a floodfill algorithm. >>> >>>Gerd >> >>I wonder if it is possible to optimize it by running the squares against each >>other to meet at half way? >>Doesn't seem doable though, if we mask the squares onto the same board we can do >>both operations in one go, but then there is no way to check for contact:( >> >>-S. > >With Steffans flood filler its possible to "unroll" the loop, and alternately >let sq2 growing along the path. But that only gains performance, if the path is >disconnected near sq2. yes, and looks like it loses if the path is disconnected near the middle or closer to sq1. -S. >Approx. 3-4 times faster than my dumb recursive one! >Nice to debug, looking for the growing sq1 iteration for iteration. > > >// SquaresAreConnected by Steffan Westcott slightly modified >// due to parameter and "unrolled" loop >//========================================================== >bool isConnected2(BitBoard path, int from, int to) >{ > BitBoard sq1, sq2; > sq1 = scBBOfBit[from]; > sq2 = scBBOfBit[to]; > > // With bitboard sq1, do an 8-way flood fill, masking off bits not in > // path at every step. Stop when fill reaches any set bit in sq2, or > // fill cannot progress any further > > if (!(sq1 &= path) || !(sq2 &= path)) return false; > // Drop bits not in path > // Early exit if sq1 or sq2 not on any path > // may be skipped here if we assume from!=to in Path > while(1) > { > register BitBoard temp = sq1; > sq1 |= ShiftLeft(sq1) | ShiftRight(sq1); // Set all 8 neighbours > sq1 |= ShiftDown(sq1) | ShiftUp(sq1); > sq1 &= path; // Drop bits not in path > if (sq1 & sq2) return true; // Found a good path > if (sq1 == temp) return false; // Fill has stopped > // alternatly fill with sq2 > temp = sq2; > sq2 |= ShiftLeft(sq2) | ShiftRight(sq2); // Set all 8 neighbours > sq2 |= ShiftDown(sq2) | ShiftUp(sq2); > sq2 &= path; // Drop bits not in path > if (sq1 & sq2) return true; // Found a good path > if (sq2 == temp) return false; // Fill has stopped > } >} > >cheers, >Gerd
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.