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Subject: Re: algorithm question

Author: Sune Fischer

Date: 12:50:32 09/10/02

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On September 10, 2002 at 15:32:04, Gerd Isenberg wrote:

>On September 10, 2002 at 03:11:41, Sune Fischer wrote:
>
>>On September 10, 2002 at 03:06:48, Gerd Isenberg wrote:
>>
>>>Thanks, Tony
>>>
>>>i have it now. It's a floodfill algorithm.
>>>
>>>Gerd
>>
>>I wonder if it is possible to optimize it by running the squares against each
>>other to meet at half way?
>>Doesn't seem doable though, if we mask the squares onto the same board we can do
>>both operations in one go, but then there is no way to check for contact:(
>>
>>-S.
>
>With Steffans flood filler its possible to "unroll" the loop, and alternately
>let sq2 growing along the path. But that only gains performance, if the path is
>disconnected near sq2.

yes, and looks like it loses if the path is disconnected near the middle or
closer to sq1.

-S.

>Approx. 3-4 times faster than my dumb recursive one!
>Nice to debug, looking for the growing sq1 iteration for iteration.
>
>
>// SquaresAreConnected by Steffan Westcott slightly modified
>//  due to parameter and "unrolled" loop
>//==========================================================
>bool isConnected2(BitBoard path, int from, int to)
>{
>    BitBoard sq1, sq2;
>    sq1 = scBBOfBit[from];
>    sq2 = scBBOfBit[to];
>
>    // With bitboard sq1, do an 8-way flood fill, masking off bits not in
>    // path at every step. Stop when fill reaches any set bit in sq2, or
>    // fill cannot progress any further
>
>    if (!(sq1 &= path) || !(sq2 &= path)) return false;
>                        // Drop bits not in path
>                        // Early exit if sq1 or sq2 not on any path
>                        // may be skipped here if we assume from!=to in Path
>    while(1)
>    {
>        register BitBoard temp = sq1;
>        sq1 |= ShiftLeft(sq1) | ShiftRight(sq1);  // Set all 8 neighbours
>        sq1 |= ShiftDown(sq1) | ShiftUp(sq1);
>        sq1 &= path;                              // Drop bits not in path
>        if (sq1 & sq2)   return true;             // Found a good path
>        if (sq1 == temp) return false;            // Fill has stopped
>        // alternatly fill with sq2
>        temp = sq2;
>        sq2 |= ShiftLeft(sq2) | ShiftRight(sq2);  // Set all 8 neighbours
>        sq2 |= ShiftDown(sq2) | ShiftUp(sq2);
>        sq2 &= path;                              // Drop bits not in path
>        if (sq1 & sq2)   return true;             // Found a good path
>        if (sq2 == temp) return false;            // Fill has stopped
>    }
>}
>
>cheers,
>Gerd



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