Author: Gerd Isenberg
Date: 14:39:33 09/10/02
Go up one level in this thread
On September 10, 2002 at 15:50:32, Sune Fischer wrote: >On September 10, 2002 at 15:32:04, Gerd Isenberg wrote: > >>On September 10, 2002 at 03:11:41, Sune Fischer wrote: >> >>>On September 10, 2002 at 03:06:48, Gerd Isenberg wrote: >>> >>>>Thanks, Tony >>>> >>>>i have it now. It's a floodfill algorithm. >>>> >>>>Gerd >>> >>>I wonder if it is possible to optimize it by running the squares against each >>>other to meet at half way? >>>Doesn't seem doable though, if we mask the squares onto the same board we can do >>>both operations in one go, but then there is no way to check for contact:( >>> >>>-S. >> >>With Steffans flood filler its possible to "unroll" the loop, and alternately >>let sq2 growing along the path. But that only gains performance, if the path is >>disconnected near sq2. > >yes, and looks like it loses if the path is disconnected near the middle or >closer to sq1. > >-S. negligible, but if you fill this one from h2 to h8, it saves 28 iterations :-) 1 1 1 1 1 1 0 1 bf 1 0 0 0 0 0 0 0 01 1 1 1 1 1 1 1 1 ff 0 0 0 0 0 0 0 1 80 1 1 1 1 1 1 1 1 ff 1 0 0 0 0 0 0 0 01 1 0 0 0 0 0 0 1 81 1 1 1 1 1 1 1 1 ff Gerd >>Approx. 3-4 times faster than my dumb recursive one! >>Nice to debug, looking for the growing sq1 iteration for iteration. >> >> >>// SquaresAreConnected by Steffan Westcott slightly modified >>// due to parameter and "unrolled" loop >>//========================================================== >>bool isConnected2(BitBoard path, int from, int to) >>{ >> BitBoard sq1, sq2; >> sq1 = scBBOfBit[from]; >> sq2 = scBBOfBit[to]; >> >> // With bitboard sq1, do an 8-way flood fill, masking off bits not in >> // path at every step. Stop when fill reaches any set bit in sq2, or >> // fill cannot progress any further >> >> if (!(sq1 &= path) || !(sq2 &= path)) return false; >> // Drop bits not in path >> // Early exit if sq1 or sq2 not on any path >> // may be skipped here if we assume from!=to in Path >> while(1) >> { >> register BitBoard temp = sq1; >> sq1 |= ShiftLeft(sq1) | ShiftRight(sq1); // Set all 8 neighbours >> sq1 |= ShiftDown(sq1) | ShiftUp(sq1); >> sq1 &= path; // Drop bits not in path >> if (sq1 & sq2) return true; // Found a good path >> if (sq1 == temp) return false; // Fill has stopped >> // alternatly fill with sq2 >> temp = sq2; >> sq2 |= ShiftLeft(sq2) | ShiftRight(sq2); // Set all 8 neighbours >> sq2 |= ShiftDown(sq2) | ShiftUp(sq2); >> sq2 &= path; // Drop bits not in path >> if (sq1 & sq2) return true; // Found a good path >> if (sq2 == temp) return false; // Fill has stopped >> } >>} >> >>cheers, >>Gerd
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