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Subject: Re: Computer calculated tables

Author: Uri Blass

Date: 15:42:18 09/10/02

Go up one level in this thread


On September 10, 2002 at 18:21:10, Robert Hyatt wrote:

>On September 10, 2002 at 15:53:23, Uri Blass wrote:
>
>>On September 10, 2002 at 12:49:43, Rolf Tueschen wrote:
>>
>>>On September 10, 2002 at 09:25:57, Uri Blass wrote:
>>>
>>>>On September 10, 2002 at 09:18:50, Rolf Tueschen wrote:
>>>>
>>>>>On September 10, 2002 at 09:06:27, Uri Blass wrote:
>>>>>
>>>>>>The value of the endgame tablebases in chess is also small and programs probably
>>>>>>get no more than 20 elo from them.
>>>>>>
>>>>>
>>>>>Researched against human chessplayers? Or from your experience in clean comp vs.
>>>>>comp practice?
>>>>>
>>>>>Rolf Tueschen
>>>>
>>>>I do not think that there is a big difference.
>>>
>>>I don't know. Nut let's see.
>>>
>>>
>>>
>>>>
>>>>based on comp-comp games tablebases changed the results only in minority of
>>>>the cases.
>>>
>>>
>>>Ok, at least with both sides having tables... or at least input about the
>>>importance of certain endgames. See below.
>>
>>I remember that there was tests when only one programs used tablebases.
>>There are also commercial programs that do not use tablebases(I am not sure if
>>the last version of chessmaster or Rebel but clearly previous versions of them
>>and Hiarcs7 that does not use tablebases is at the same level as hiarcs7.32 that
>>is using tablebases).
>>>
>>>
>>>>
>>>>Humans usually do not get simple endgames against computers.
>>>
>>>
>>>This might be true but what does it mean? I'm referring to the fact that the
>>>leading programs use a feature for the early detection of certain endgame
>>>possibilities. So progs do not only rely on the tables themselves but also on
>>>early help for judging much later and only "possible" endgames. At least I
>>>understood it this way. Now my point is, that if the tables are not allowed, the
>>>mentioned control is impossible what increases the possibilities to make basic
>>>mistakes in the middle game. Seems trivial enough.
>>
>>
>>I know but in most cases the games are decided before tablebases are relevant
>>Tablebases are usually not relevant in the middlegame because there is no
>>logical line in the tree of the programs that leads to position with 5 or 6
>>pieces(if there are few tablebases hits because of some illogical lines in the
>>search tree they usually change nothing and may only do the program 0.01%
>>faster).
>>
>>Even in games that tablebases are relevant programs in most cases do not blunder
>>in the relevant positions even without tablebases thanks to search.
>>
>>Uri
>
>
>I wouldn't go quite that far.  I've seen more than one program, commercial
>or amateur doesn't matter, enter a dead lost KRP KR ending, and doing so at
>_their_ option, not because it was forced...
>
>Ditto for KNN vs KP...

I said in most cases and I talk only about good programs that at least at the
level of the top amateurs.

No doubt that there are cases when tablebases help but I do not think that they
increase the rating of programs by more than 20 elo.

Uri



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