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Subject: Re: Testmethods for n=0, n=1 and n=>800 - For Beginners and 'old Hands'

Author: Uri Blass

Date: 10:22:15 09/13/02

Go up one level in this thread


On September 13, 2002 at 13:03:57, Dave Gomboc wrote:

>On September 13, 2002 at 12:54:28, Uri Blass wrote:
>
>>On September 13, 2002 at 12:43:36, Dave Gomboc wrote:
>>
>>>On September 13, 2002 at 11:54:04, Uri Blass wrote:
>>>
>>>>On September 13, 2002 at 11:31:10, Rolf Tueschen wrote:
>>>>
>>>>>On September 13, 2002 at 11:17:20, Uri Blass wrote:
>>>>>
>>>>>>On September 13, 2002 at 11:16:07, Uri Blass wrote:
>>>>>>
>>>>>>>On September 13, 2002 at 11:06:57, Rolf Tueschen wrote:
>>>>>>>
>>>>>>>>On September 13, 2002 at 10:56:10, Uri Blass wrote:
>>>>>>>>
>>>>>>>>>On September 13, 2002 at 10:38:17, Rolf Tueschen wrote:
>>>>>>>>>
>>>>>>>>>>>I disagree.
>>>>>>>>>>>Most of the population of chess programs is clearly weaker than the top
>>>>>>>>>>>programs.
>>>>>>>>>>>
>>>>>>>>>>>Gnuchess is losing against crafty even if you give gnuchess hardware that is 10
>>>>>>>>>>>times faster if the time control is slow enough and gnuchess is not a weak
>>>>>>>>>>>program but at the level of the average amateur.
>>>>>>>>>>>
>>>>>>>>>>>Uri
>>>>>>>>>>
>>>>>>>>>>I agree. This was chapter one though. Seems fair enough that GNU which has no
>>>>>>>>>>clue about endgames, tablebases, not even GM books, and then being amateur, is
>>>>>>>>>>weaker than Crafty. Was GNU ever tuned on Crafty? I mean if I would take GNU as
>>>>>>>>>>a pro I would make at least 8th place in SSDF out of it. But actually we are
>>>>>>>>>>comparing apples and beans. GNU is not of "this" world now. BTW I played
>>>>>>>>>>SIBIRIAN, for that nice prog I promissed you the same! Implement all the modern
>>>>>>>>>>stuff and it will play billy bully with FRITZ, I suppose. Not even needing
>>>>>>>>>>tablebases. Cough.
>>>>>>>>>>
>>>>>>>>>>Rolf Tueschen
>>>>>>>>>
>>>>>>>>>I have to disagree again.
>>>>>>>>>I do not know how the book of gnuchess was build but it is not so bad and it has
>>>>>>>>>a lot of variety.
>>>>>>>>>
>>>>>>>>>I do not think that gnu lose games because of book.
>>>>>>>>>Tablebases are also not very important.
>>>>>>>>>
>>>>>>>>>Gnu is going to lose also against list inspite of the fact that list has no book
>>>>>>>>>and not because of tablebases advantage.
>>>>>>>>>
>>>>>>>>>Gnu need better search rules and better evaluation in order to be in the same
>>>>>>>>>level of the top programs.
>>>>>>>>>
>>>>>>>>>Uri
>>>>>>>>
>>>>>>>>Again I must agree. Since all modern progs are founded on these free (?) sources
>>>>>>>>by defintion they are stronger. How could they be weaker? That is the same with
>>>>>>>>the pro's which were all founded in parts on CRAFTY. How could CRAFTY still be
>>>>>>>>stronger?
>>>>>>>
>>>>>>>The pro are not based on crafty and crafty clearly has knowledge that most pro
>>>>>>>do not have.
>>>>>
>>>>>To specify this I have to change it into "all new and working ideas" in Crafty
>>>>>have been noted by the pros and they will surely have found a way to implement
>>>>>the idea into their own prog. I didn't mean that thy simply copied the code,
>>>>>which could be understood because I wrote "free sources". What I meant was ideas
>>>>>that could be examined because they were published in public. Please correct me
>>>>>if that is impossible for reasons unknown to me. Also I din't mean that the pros
>>>>>were just waiting for news spreading out of Bob's working kitchen. Of course
>>>>>they make their own inventions too. At least I think so.
>>>>>
>>>>>Rolf Tueschen
>>>>
>>>>I know that at least part of the pro did not do it.
>>>>I know that Ed only in the last Rebel reinvented the internal iterative
>>>>deepening.
>>>>
>>>>He was surprised to find that this idea is used in crafty.
>>>>
>>>>He looked at the comments in the crafty code some years ago but he missed
>>>>the comment about internal iterative deepening.
>>>>
>>>>He did not look at the crafty source code later based on my knowledge.
>>>>
>>>>I know that other programmers also did not learn the ideas in the crafty
>>>>code.
>>>>I think that the main problem is to understand it.
>>>>
>>>>It is not easy to understand the crafty code and programmers prefer to use their
>>>>time to try their ideas instead of trying to understand the crafty code.
>>>>
>>>>Uri
>>>
>>>
>>>Ed's IID is different than traditional IID, though.
>>>
>>>Dave
>>
>>Yes but the point is that Ed did not know about the IID idea when he invented
>>it.
>>
>>Uri
>
>You're sure about that?  I think he probably just tried it 10+ years ago then
>forgot about it :-)
>
>Dave

Forgetting and not knowing is the same for me.

Uri



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