Author: Harald Faber
Date: 22:01:44 09/15/02
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On September 15, 2002 at 10:45:59, Peter Berger wrote: >I am currently playing autoplayer games between an UCI engine using the >Shredder6-GUI and ChessBase engines using the Fritz 7 GUI. > >One thing that happens quite often is that some game simply stops after the 40th >move of White on the Shredder site. The 40th move seems to never get relayed to >the other side and the match finishes after some time. >This seems to happen regardless of who is slave and who is master. >(I also had this when I tested engines with the auto232-tool by Rémi Coulon so I >suspect the ChessBase GUI might be the culprit). > >I don't have a clear idea whose fault is is yet( Shredder, engine or ChessBase >GUI) but as it seems to happen quite often maybe some of you know. > >Another problem is that the ChessBase GUI seems to crash from time to time in >autoplayer games using the Junior engine. I haven't seen this in manual matches >before. I haven't seen this behaviour in Shredder Classic yet. Fritz 7.0.0.2 and some later versions claim the win on tmie. This has been corrected in the latest Fritz 7 patch from Sept 9th. >And a final question - there is a short delay transferring the moves from one >side to another and the clocks are not in synch. What happens if one side thinks >the other one has lost on time? Shredder Classic has no problem with it, only some Fritz 7 GUIs, read above, show this behaviour. >So far I have never seen a really long match run without any problems at all, >but many people report long matches here - what is your secret :) ? > >Peter Using different versions maybe? :-)
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