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Subject: Re: Draw due to lack of blockade detection...

Author: Vincent Diepeveen

Date: 11:27:32 10/04/02

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On October 04, 2002 at 11:42:09, Omid David wrote:

>On October 04, 2002 at 11:38:01, Vincent Diepeveen wrote:
>
>>On October 04, 2002 at 11:36:16, Omid David wrote:
>>
>>>On October 04, 2002 at 11:33:00, Vincent Diepeveen wrote:
>>>
>>>>On October 04, 2002 at 11:25:12, Daniel Clausen wrote:
>>>>
>>>>>On October 04, 2002 at 11:22:05, Vincent Diepeveen wrote:
>>>>>
>>>>>>On October 04, 2002 at 10:34:43, Omid David wrote:
>>>>>>
>>>>>>had fritz implemented such a scheme it would play 300 points weaker
>>>>>>anyway.
>>>>>
>>>>>"Obviously" it's "impossible" to implement such a scheme, because you've tried
>>>>>that already for 5 minutes and it didn't work? SCNR :)
>>>>>
>>>>>Sargon
>>>>
>>>>I played with it with DIEP a few years ago and it performed horrible.
>>>
>>>If you apply such method to each and every node in the search tree, it's natural
>>>that the whole search is slowed down in a horrible manner.
>>
>>no you really are an idiotic programmer if you slow down that
>>much by just a few heuristics.
>
>"just a few heuristic" isn't the case here. It's a complicated (pretty
>time-consuming) algorithm, and this, to make sure its results are 100% correct.
>
>>I already do a lot of scans on the
>>board of diep. a full eval is like 100k clocks. so a scan over
>>the board is not so expensive. i already scan the pawn structure
>>extensively in fact. it's just a few functions i need to turn on
>>to find otu things.
>>
>>>>
>>>>when you have code that 'overrules' other code then you take away hundreds
>>>>of patterns which normally compensate knowledge. it means that if that
>>>>single pattern is incorrect, that you lose directly a game.
>>>
>>>Of course. And that's why your heuristic should be 100% correct and reliable.
>>
>>the problem of the whole chess game is that you have never 100% correct
>>and reliable evaluation except if your opponent is mated.
>
>Wrong. I've conducted hundreds of tests, and in no single case has my heuristic
>returned an inaccurate result. There exist blockades that it fails to detect,
>but it never declares a false draw.

That's an impossible claim only a beginner can make.

let's take that 'easy to recognize blocked position from against
kramnik as you mention

white: Kf1,b3,a4,c4,e5,f4,g5
black: Ka7,a5,b6,c7,e6,g6

black did big effort to exchange to this position. ideally blocked...

f5 (pawn sacrafice) 1-0

Vincent

>Omid.
>
>>
>>>Omid.



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