Author: Dann Corbit
Date: 10:37:17 10/05/02
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On October 05, 2002 at 13:32:52, Eric Liddiard wrote: >Hello, > >Can anyone please help me? > >I am pretty much new to computer chess programming but I >would like to attempt the following as part of a university project: > >I would like to create a GUI to control some of the variables in a >game of chess e.g. to click a button that says, for example, "limit >search depth" - this would then limit the depth that Crafty searched >or inhibit its performance in some way. I would like to be able to >control varying aspects of a chess program and, >eventually, be able to perform a study on the different chess >personalities this would "produce" - and the users experience of >playing them. > >Unfortunately - I do not really know where to start :-( I have >downloaded the source code of some programs (which looks quite scary - hence I >am considering simpler chess engines) but I need to consider which >development environment to use to hook up the GUI controls with the >code variables e.g. Visual C++(?). I dont know if I should be aiming >to alter a configuration file for a chess engine or whether I should >be directly altering the code??? > >I would appreciate any advice from anyone who has / who has tried to >hook up a GUI to a chess program (to alter variables I mean). > >I am not looking to create a GUI for a board or anything like that - >just a method of accessing the source and changing some values. > >Any help or advice would be very much appreciated. If you are looking for a simple way to do this, then use VB.NET to connect to a database and store them in the database. If you know what you are doing, it will take you 15 minutes. If you have never done it before, it will take you one day.
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