Author: Dieter Buerssner
Date: 10:19:09 10/17/02
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On October 17, 2002 at 04:51:28, Christophe Drieu wrote: >[D] 8/4k3/4p3/pp5p/6p1/2P2rP1/PPK2R1P/8 w - - 0 1 > >Rxf3 ! I think, this is not easy at all for engines. Sure - some code that takes into account that far away passed pawns (or candidates) can't be stopped by a K while some connected passed pawns can, would help here. But, is such code correct? Can't it also lead the engine into some trap, and make it thereby less objective (for example for long analysis)? If I look at the position after 1. Rxf3 gxf3 2. Kd3 e5 Now a5, h3 or Ke3 win. But b3 (with the obvious idea to create the passer on Q-side, and later one on K-side) only seems to draw. I fear, it is almost impossible without any concrete (and in this case probably rather deep) calculation, for an engine, to give the position after b3 a drawing score, and the position after h3 a winning score (for white). Wouldn't many intermediate strength chess player move b3 here? Regards, Dieter
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