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Subject: Re: What Makes a Chess Engine Better Vs Humans?

Author: Robert Henry Durrett

Date: 08:42:35 09/06/98

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On September 06, 1998 at 10:18:46, Enrique Irazoqui wrote:

<snip>

>My 2 cents out of common sense (but who trusts common sense?): it might (?) make
>sense to believe that an aggressive style (opening up the position, going for
>tactics) will improve the performance of a program against people. But even if
>this is true, it might make the program weaker overall. I mean, performance
>against people is not the only measure of strength. And in the games above, the
>most aggressive programs, like Mchess, the King and CST, are not the ones that
>did best... So, in this regard it seems we know next to nothing.
>
>Enrique

Maybe, if possible, it would be good to have a user option [a toggle] in the
software [for all chess engines] which would allow the user to tell the program
in advanced whether the computer's opponent was human or machine.  Then the
program could play "anit-human" against the humans and "anti-computer" against
the computers.

This could be generalized to allow the user the option of giving the computer
other such information as well.

Bob D.



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